about collision routines.
jbv
jbv.silences at Club-Internet.fr
Thu Mar 18 10:13:01 EST 2004
use the intersect() fonction.
When used in a carefully built repeat loop, it runs
at acceptable speed, even on slow cpu.
By "carefully built repeat loop" I mean : if for example
you have 15 objects on the screen, you don't need to
test if each one intersects with each other one : once you
have tested if obj 1 intersects with obj 2, then you don't
need to test if obj 2 intersects with obj 1.
Therefore the loops should be built as follows :
repeat with j=1 to (number of objects) - 1
repeat with i=j+1 to number of objects
if obj i intersects with obj j then
do something
end repeat
end repeat
end repeat
note : this is not valid Transcript syntax, just a
demonstration of the approach...
JB
> Hi Folks,
>
> I am planning a simple arcade game in Rev. I inspected all those
> marvelous stack by Mr Scott Rossi of Tactile Media and gathered almost
> all the theory I need. My only doubt is about collision. Did anyone
> here got a nice collision routine for two objects? My routine is slow,
> when applied to a array of objects it lags the answer.
>
> Cheers
> Andre
> --
> Andre Alves Garzia - Soap Dog Studios - BRAZIL
> http://studios.soapdog.org
>
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