Android 64-bit?

Tom Glod tom at makeshyft.com
Mon Jul 15 21:25:37 EDT 2019


ok thanks Colin .... that clears up the most confusing part for me.
...i'll find out the rest in sept when i'm trying to submit using 9.0x :)


On Mon, Jul 15, 2019 at 8:35 PM Colin Holgate via use-livecode <
use-livecode at lists.runrev.com> wrote:

> When you submit apps to Google Play you have some amount of control over
> what versions are able to see that app. At this point it’s a few years
> since I had to deal with that, but hopefully you will have an option to say
> that it’s compatible with say Android 4-8. That rules out 9, and works
> around the 64 bit requirements.
>
>
> > On Jul 15, 2019, at 6:26 PM, Tom Glod via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> >
> > Well....i thought it was clear ......but now i'm more confused than ever
> on
> > this subject........ :P
> >
> > It will not be possible to post a *new* app to the playstore starting
> > august 1 without using livecode 9.5 to build it?
> >
> > Is 9.5 stable slated to be out anytime soon?
> >
> >
> >
> > On Mon, Jul 15, 2019 at 7:22 PM Colin Holgate via use-livecode <
> > use-livecode at lists.runrev.com> wrote:
> >
> >> I have been following this with regard to Adobe AIR, and it’s nice that
> >> they get an extension. I use Unity too, and that has a longer
> extension. I
> >> suspect it’s in proportion to the number of apps submitted with those
> >> tools. I have read figures of 10% of apps are AIR and 50% of games are
> >> Unity. That’s a lot of users to upset.
> >>
> >> LiveCode isn’t quite at the 10 or 50 percent level yet, so no special
> >> case. But one thing to note is that Android 9 is only at 10% of devices,
> >> which is high enough for Google to brag about, but if you have to set
> your
> >> APK to only work on Android 8 or earlier, you still get 90% of the
> users.
> >>
> >>
> >>> On Jul 15, 2019, at 5:16 PM, Ralph DiMola via use-livecode <
> >> use-livecode at lists.runrev.com> wrote:
> >>>
> >>> From the android-developers googleblog:
> >>>
> >>> The 64-bit requirement: what it means for developers
> >>> Starting August 1, 2019:
> >>>
> >>> All new apps and app updates that include native code are required to
> >> provide 64-bit versions in addition to 32-bit versions when publishing
> to
> >> Google Play.
> >>> Extensions: Google Play will continue to accept 32-bit only updates to
> >> existing games that use the following SDKs:
> >>> Corona Labs SDK - until August 2020
> >>> Adobe Air software and the AIR SDK - until August 2020
> >>> Unity 5.6.7 or older - until August 2021
> >>> Starting August 1, 2021:
> >>> Google Play will stop serving apps without 64-bit versions on 64-bit
> >> capable devices, meaning they will no longer be available in the Play
> Store
> >> on those devices.
> >>> This will include games built with Unity 5.6.x or older.
> >>> The requirement does not apply to:
> >>> APKs or app bundles explicitly targeting Wear OS or Android TV, which
> >> are form factors that do not currently support 64-bit code.
> >>> APKs or app bundles that are not distributed to devices running Android
> >> 9 Pie or later.
> >>>
> >>>
> >>> Ralph DiMola
> >>> IT Director
> >>> Evergreen Information Services
> >>> rdimola at evergreeninfo.net
> >>>
> >>> -----Original Message-----
> >>> From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On
> >> Behalf Of Dan Friedman via use-livecode
> >>> Sent: Monday, July 15, 2019 6:04 PM
> >>> To: How to use LiveCode
> >>> Cc: Dan Friedman; Dar Scott Consulting
> >>> Subject: Re: Android 64-bit?
> >>>
> >>> Dar,
> >>>
> >>> https://developer.android.com/distribute/best-practices/develop/64-bit
> >> states, "Starting August 1, 2019, your apps published on Google Play
> will
> >> need to support 64-bit architectures."
> >>>
> >>> So, no new or updated apps can be posted to Google made by LiveCode
> >> after August 1?   That can't be right!   Perhaps someone at LC will have
> >> some better news?
> >>>
> >>> -Dan
> >>>
> >>>
> >>> On 7/15/19, 2:31 PM, "use-livecode on behalf of Dar Scott Consulting
> >> via use-livecode" <use-livecode-bounces at lists.runrev.com on behalf of
> >> use-livecode at lists.runrev.com> wrote:
> >>>
> >>>   Wow!
> >>>
> >>>   Perhaps the constraint for August 1 is that all NEW apps and all
> >> UPDATES need to include 64-bit. Maybe, they will still serve your apps.
> >>>
> >>>> On Jul 15, 2019, at 2:14 PM, Dan Friedman via use-livecode <
> >> use-livecode at lists.runrev.com> wrote:
> >>>>
> >>>> Greetings!   I got some notices from Google (android) that my apps
> need
> >> to be updated to 64-bit by August 1, 2019.   Does LiveCode generate
> 64-bit
> >> Android apps?  If so, can I do that with Indy 9.0.4?  If so, what
> versions
> >> of Android Studio and Android SDKs do I need to install?   Any guidance
> >> will be greatly appreciated and surely help keep my hair in my head.
> >>>>
> >>>> -Dan
> >>>>
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