Android 64-bit?

Colin Holgate colinholgate at gmail.com
Mon Jul 15 20:35:22 EDT 2019


When you submit apps to Google Play you have some amount of control over what versions are able to see that app. At this point it’s a few years since I had to deal with that, but hopefully you will have an option to say that it’s compatible with say Android 4-8. That rules out 9, and works around the 64 bit requirements.


> On Jul 15, 2019, at 6:26 PM, Tom Glod via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Well....i thought it was clear ......but now i'm more confused than ever on
> this subject........ :P
> 
> It will not be possible to post a *new* app to the playstore starting
> august 1 without using livecode 9.5 to build it?
> 
> Is 9.5 stable slated to be out anytime soon?
> 
> 
> 
> On Mon, Jul 15, 2019 at 7:22 PM Colin Holgate via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> 
>> I have been following this with regard to Adobe AIR, and it’s nice that
>> they get an extension. I use Unity too, and that has a longer extension. I
>> suspect it’s in proportion to the number of apps submitted with those
>> tools. I have read figures of 10% of apps are AIR and 50% of games are
>> Unity. That’s a lot of users to upset.
>> 
>> LiveCode isn’t quite at the 10 or 50 percent level yet, so no special
>> case. But one thing to note is that Android 9 is only at 10% of devices,
>> which is high enough for Google to brag about, but if you have to set your
>> APK to only work on Android 8 or earlier, you still get 90% of the users.
>> 
>> 
>>> On Jul 15, 2019, at 5:16 PM, Ralph DiMola via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>>> 
>>> From the android-developers googleblog:
>>> 
>>> The 64-bit requirement: what it means for developers
>>> Starting August 1, 2019:
>>> 
>>> All new apps and app updates that include native code are required to
>> provide 64-bit versions in addition to 32-bit versions when publishing to
>> Google Play.
>>> Extensions: Google Play will continue to accept 32-bit only updates to
>> existing games that use the following SDKs:
>>> Corona Labs SDK - until August 2020
>>> Adobe Air software and the AIR SDK - until August 2020
>>> Unity 5.6.7 or older - until August 2021
>>> Starting August 1, 2021:
>>> Google Play will stop serving apps without 64-bit versions on 64-bit
>> capable devices, meaning they will no longer be available in the Play Store
>> on those devices.
>>> This will include games built with Unity 5.6.x or older.
>>> The requirement does not apply to:
>>> APKs or app bundles explicitly targeting Wear OS or Android TV, which
>> are form factors that do not currently support 64-bit code.
>>> APKs or app bundles that are not distributed to devices running Android
>> 9 Pie or later.
>>> 
>>> 
>>> Ralph DiMola
>>> IT Director
>>> Evergreen Information Services
>>> rdimola at evergreeninfo.net
>>> 
>>> -----Original Message-----
>>> From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On
>> Behalf Of Dan Friedman via use-livecode
>>> Sent: Monday, July 15, 2019 6:04 PM
>>> To: How to use LiveCode
>>> Cc: Dan Friedman; Dar Scott Consulting
>>> Subject: Re: Android 64-bit?
>>> 
>>> Dar,
>>> 
>>> https://developer.android.com/distribute/best-practices/develop/64-bit
>> states, "Starting August 1, 2019, your apps published on Google Play will
>> need to support 64-bit architectures."
>>> 
>>> So, no new or updated apps can be posted to Google made by LiveCode
>> after August 1?   That can't be right!   Perhaps someone at LC will have
>> some better news?
>>> 
>>> -Dan
>>> 
>>> 
>>> On 7/15/19, 2:31 PM, "use-livecode on behalf of Dar Scott Consulting
>> via use-livecode" <use-livecode-bounces at lists.runrev.com on behalf of
>> use-livecode at lists.runrev.com> wrote:
>>> 
>>>   Wow!
>>> 
>>>   Perhaps the constraint for August 1 is that all NEW apps and all
>> UPDATES need to include 64-bit. Maybe, they will still serve your apps.
>>> 
>>>> On Jul 15, 2019, at 2:14 PM, Dan Friedman via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>>>> 
>>>> Greetings!   I got some notices from Google (android) that my apps need
>> to be updated to 64-bit by August 1, 2019.   Does LiveCode generate 64-bit
>> Android apps?  If so, can I do that with Indy 9.0.4?  If so, what versions
>> of Android Studio and Android SDKs do I need to install?   Any guidance
>> will be greatly appreciated and surely help keep my hair in my head.
>>>> 
>>>> -Dan
>>>> 
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