Tessellated hexagonal grid?

Richmond richmondmathewson at gmail.com
Mon Jun 25 06:10:47 EDT 2018


I have fooled around with hexagons as well, and they have to be, either;

1. Hexagonal SVG widgets,

or

2, Hexagons embedded in transparent squares as PGN images - with the

inevitable consequence that if you start using INTERSECT you must be 
very careful

to set a transparency "trap" a bit like this:

*if intersect(img "firstHEX",img "secondHEX",5) then*


Richmond.


On 25.06.2018 12:46, David V Glasgow via use-livecode wrote:
> Quite a few old school (and a few newer) games use a tessellated hexagonal grid.  Remember Railway Rivals, anyone?
>
> I just started to play around with the idea of a grid using Livecode polygons.  Specifically, a map that can grow organically by sprouting  hexes at the edges.  I was surprised and disappointed to see how tricky it looks to be to do 'on the fly’ i.e. creating and then aligning hexes.
>
>
> Has anyone else played around with this?  Any advice?  It seems to me that the line of least resistance is to have a huge grid of ready tessellated invisible hexes which can be shown as required.
>
>
> Best Wishes,
> David Glasgow
>
>
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