Navigator update: better conversion to behaviors, better property editing, better version control, and send to private commands

Geoff Canyon gcanyon at gmail.com
Tue Feb 6 02:40:33 EST 2018


Or is it that it's editing the object script? I rewrote that code to follow
any number of behavior links until it finds one with a script (or runs out)
and edit the script of that. But I started from the object script, so if
the object has a script and a behavior, it will edit the object script. I
can fix that. The next step is to make it a submenu if there are more than
one behavior, with all of them listed so you can edit any you like.

I can fix it so it starts from the behavior, if that's what you're running
into.

gc

On Mon, Feb 5, 2018 at 10:52 PM, Geoff Canyon <gcanyon at gmail.com> wrote:

> What are you seeing happen when you do this? One thing I've noticed is
> that the script editor window doesn't come to the foreground by itself if
> the script is already open in any tab of the editor. So using something
> like Edit Behaviors will cause the editor to show that script, but still be
> sitting behind whatever other windows are open.
>
> Or maybe you're seeing something else? What LC version and platform?
>
> gc
>
> On Mon, Feb 5, 2018 at 9:46 AM, Mark Talluto via use-livecode <
> use-livecode at lists.runrev.com> wrote:
>
>> Hi Geoff,
>>
>> I am super excited to see you working on Navigator.
>>
>> I have one little issue with it as it stands. I can not edit behaviors
>> any longer. I am sure I am doing something wrong. I did the right click ->
>> “Edit Behavior Scripts” on a card that has a behavior associated with it.
>> The line is blue in color indicating that it has a behavior.
>>
>> I will go back to an older version for now.
>>
>> Best regards,
>>
>> Mark Talluto
>> livecloud.io <http://livecloud.io/>
>> nursenotes.net <http://nursenotes.net/>
>> canelasoftware.com <http://www.canelasoftware.com/>
>>
>>
>> > On Feb 3, 2018, at 10:52 PM, Geoff Canyon via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>> >
>> > The update is now available here
>> > <https://www.dropbox.com/s/bcqxxriwzzjcm45/navigator_5.zip?dl=1>. I
>> haven't
>> > updated the documentation yet. The main changes are:
>> >
>> > 1. The whole convert-to-behaviors and restore-from-behaviors bit has
>> been
>> > moved to its own custom palette, opened from Navigator. This makes the
>> > whole process much clearer, and setting the options is easier and more
>> > forgiving.
>> > 2. There's a preview for the naming template process -- again, easier
>> and
>> > more foolproof, and a dropdown offers some pre-made options.
>> > 3. The dialog's working list is derived from the selection in Navigator
>> > when the command is issued, but it's text -- anything can be modified,
>> > deleted, or added before processing.
>> > 4. There is a button to add enclosed objects. So it's possible to
>> select a
>> > group, card, or stack in Navigator, select the command, and then add
>> > enclosed objects to include all the controls in that container -- or
>> > containers, it processes everything in the list.
>> > 5. There is a button to add behavior chains, so it's possible to select
>> one
>> > control that has a chain of fifty behaviors, and click the button to add
>> > them all to the list to be processed.
>> > 6. Both Convert and Restore have a preview option -- use it and the
>> > resulting log will show exactly what will be done, without actually
>> doing
>> > any of it.
>> >
>> > gc
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