IDE oddities (was Re: Error Messages Are Evil)

Mike Kerner MikeKerner at roadrunner.com
Thu May 15 14:01:36 EDT 2014


Charles,
I was not aware of your add-on.  Your add-on, like numerous other add-ons,
have not made it to the collective consciousness, yet.  That's exactly why
we're talking about taking the revOnline project broader and trying to get
it organized and improved, so that it becomes a catalog of everything you
might want for LC, all in one place.


On Thu, May 15, 2014 at 11:57 AM, Charles E Buchwald <charles at buchwald.ca>wrote:

> Mike, this is the part that I don't get about open source... yet. I guess
> we don't have the community structures to handle it.
>
> I mean, I've made that (free) plugin to handle this specific problem.
> "lcMover" moves stacks/windows around, whether they are off-screen or not.
> I even added an option recently to specifically move off-screen stacks back
> on-screen. (Not posted quite yet... on the way.)
> Isn't the whole open source idea that I could contribute some code for
> that to the IDE? Preferably without having to write it in C++?
>
> Since GitHub doesn't work for this, will we eventually have designated
> community members to shepherd the integration of code or features like
> this? That is, a community mechanism for addressing "IDE oddities"?
>
> - Charles
>
> On 15 May 2014, at 10:23 AM, Mike Kerner <MikeKerner at roadrunner.com>
> wrote:
>
> > And another:
> > If you have your lappie hooked to two monitors at work, and you use both
> > monitors, and then you go home, guess what happens to windows, especially
> > on a Mac, where you are using multiple workspaces?  That's right, the
> > windows, even the LC development windows, are off-screen somewhere at
> > 3750,150, and your only hope of getting them back is to figure out what
> the
> > name of the development window is (say, the message box, or a properties
> > palette, or maybe the script editor" and then going to the message box
> and
> > moving it manually.
> >
> > The good news with most of the things that we complain about is that
> > because you can modify LC from within LC, you can fix these things
> > yourself.  The bad news is that when you run into these sorts of things,
> > there isn't an uproar from the community that puts pressure on Edinburgh
> to
> > drop refactoring the engine to fix something.
> >
> > HOWEVER, I think I'd take it this way, because this way, there is an
> > economic motive for some author to release a tool that does something
> > better than LC does, or is ready before LC might make it a priority.
>  Yes,
> > it costs money to purchase those tools, but it makes the ecosystem
> better,
> > even though the IDE isn't better.
>
> --
> Charles E. Buchwald
> CEO/Director General
> Museografica Digital
> http://digital.museografica.com
>
> LC Developer Tools: http://buchwald.ca/developer-tools/
>
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