What do you want to contribute?

Monte Goulding monte at sweattechnologies.com
Mon Feb 18 17:49:16 EST 2013


OK... so Geoff I've put you down on the list ;-) Actually I think you and Alex T might get along with the "each <chunk> in <container>" syntax.

Also Malte... I've added that your dual licensing AE.

ENGINE
- Mobile sockets - engine (Monte)
- Nested behaviors so you can set the behavior of a behavior (Monte)
- Getting the long id of an icon/pattern given the context of the object
it's applied to (Monte)
- Adding a "reverseOffset", "reverseLineOffset", etc. (AlexT)
- Put in the optimization so that "line -1" (line -N) uses the equivalent of reverseOffset ather than scanning forward through the whole string (AlexT)
(and, stretch goal ...
- invent language and engine code to allow efficient use of sequential
lines (or items) of a string  (c.f. repeat for each line L) but in a more general context  (AlexT)
- language enhancements with a focus on chunk syntax (Geoff)

IDE
- VCS integration into the IDE most likely focussed on git & mercurial
(Monte)
- Work out why the standalone settings won't let you build for mobile and
desktop with one stack and fix (Monte)
- Fix the bug in the docs stack where you can't type in the search field
(Monte)
- Fix the script library support in the IDE user extensions and standalone
builder (Monte)

LIBRARIES
- Make SQL Yoga available under a dual license (maybe what Jan did for
PDF?) and implementing a readable syntax using Open Language once it is
available. (Trevor)
- Dual-license Animation Engine (Malte)


--
M E R Goulding 
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