SHIFTkey horrors

Mike Bonner bonnmike at gmail.com
Wed May 9 09:36:39 EDT 2012


Oh, btw, don't know if/when it will come put but there is supposedly an
"updatescreen" message in the works (basically the same thing as the game
loop but coded at the engine level) so there will be a built in loop that
can be used for this sort of thing at some indeterminate time in the
future.

On Wed, May 9, 2012 at 7:34 AM, Mike Bonner <bonnmike at gmail.com> wrote:

> Another option might be to write an external that does the polling and
> dispatches a message when the shift key is pressed, and there might be
> other methods of course. Hopefully someone else has a better solution.
>
> Either way, unless rev adds the feature sounds like you may have to bite
> the bullet and figure out a less than great method. As far as "on
> shiftkeydown" if you do go with the loop method you can of course dispatch
> your own messages but this still requires polling so its all a matter of
> semantics at that point.
>



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