Script Editor Conundrum
dunbarx at aol.com
dunbarx at aol.com
Wed Feb 29 00:08:26 EST 2012
The script of an object is a property of that object. It is not a container. I'll explain.
If you want to change the data in a container, like a field or a variable, you do things like "put" data into (or after, whatever) that container.
But if you want to change the data in a script, being a property, you first "get" the data, then process it, then set it:
get the script of stack "yourStack"
put "on mouseUp" & return & "beep 3" & return & "end mouseUp" & return before it
set the script of stack "yourStack" to it
This can be done under program control, even, creating a sort of self-modifying code. But at least it works in a straightforward way as in the example.
Craig Newman
-----Original Message-----
From: Cal Horner <calhorner at xtra.co.nz>
To: use-livecode <use-livecode at lists.runrev.com>
Sent: Tue, Feb 28, 2012 11:01 pm
Subject: Script Editor Conundrum
Over the years I have created a lot of plug-ins. Some templates are for the
interface and many templates are for scripts. An example would be the
ask/answer dialog template.
I have always cut and pasted the scripts into the script editor. Simply
because I didn't have the knowledge(expertise) to insert the code by program
My question is can I place the generated code into the script editor, by
program.
If it is possible, How is it done. Any examples?
Thanks
Cal
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