Frame-based animation
Richard MacLemale
richard at richardmac.com
Sat Feb 11 07:19:55 EST 2012
After finishing the Gaming course (which was AWESOME,) I can now do frame-based animation in my own stacks. The key is basically a loop that re-triggers itself at scheduled intervals. But now I'm trying to take the next step and actually animate a sequence of events. Here's what I have so far...
I'm creating a variable called frameNumber and each time the loop is triggered I'm adding 1 to it. Since I've scripted my loop to run 30 times per second, after 1 second the frameNumber would be 30. OK, so I want certain lines of code to be run at certain frame numbers. Something like this:
frame 30:
set the loc of image "flower" to 400,401
set the height of image "flower" to 150
set the width of image "flower" to 150
frame 35:
hide image "flower"
So imagine I've got a whole big list of commands like that, that I need run at specific frames. What is the best way to do this?
---
Richard MacLemale
Music = http://www.richardmac.com
Programming = http://www.macandchee.se
More information about the use-livecode
mailing list