Challenge: to do something like this in a revlet #2

Andre Garzia andre at andregarzia.com
Mon Oct 5 15:36:18 EDT 2009


I like that texture!  and the graphics are really cool!
way to go Richmond!

:D

On Mon, Oct 5, 2009 at 4:25 PM, Richmond Mathewson <
richmondmathewson at gmail.com> wrote:

> Andre Garzia wrote:
>
>> Richard,
>> can you show us a shot of your welcome screen? I like screen shots...
>>
>>
> I don't know about Richard's welcome screens: here's one of mine:
>
> http://mathewson.110mb.com/welcome.html
>
>  cheers
>> andre
>> On Mon, Oct 5, 2009 at 3:35 PM, Richard Gaskin
>> <ambassador at fourthworld.com>wrote:
>>
>>
>>
>>> Richmond wrote:
>>>
>>>  Richard Gaskin wrote:
>>>
>>>
>>>> Richmond wrote:
>>>>>
>>>>>  http://www.ovomaltineforever.com.br/
>>>>>
>>>>>
>>>>>> Cripes, I am getting cheesed-off with the
>>>>>> ubiquitous Flash.
>>>>>>
>>>>>>
>>>>>>
>>>>> I don't mind Flash, but splash pages went out with 2002 and that one
>>>>> runs
>>>>> waaaay too long even by 20th century standards.
>>>>>
>>>>> Jared Spool of UIE offers a simple recipe for evaluating the usefulness
>>>>> of things like intro pages:
>>>>> <http://www.info-arch.org/lists/sigia-l/0103/0136.html>
>>>>>
>>>>> :)
>>>>>
>>>>> We use splash screens in desktop apps only because the app needs time
>>>>> to
>>>>> initialize and we need to give the user something attractive to look at
>>>>> until it's ready for work.
>>>>>
>>>>> I've seen some apps actually delay their boot time so they can display
>>>>> their splash screen longer.  I don't quite understand that; the user
>>>>> didn't
>>>>> boot the app to look at a splash screen, and users don't go to the
>>>>> Ovaltine
>>>>> web site to look at colored blobs dancing around.
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>>
>>>> I eventually got round to reading Jared Spool's stuff about Splash
>>>> pages;
>>>> it puts things on the spot very effectively.
>>>>
>>>> NOW:
>>>>
>>>> All the programs I build have a Title Page, with:
>>>>
>>>> 1. Title.
>>>>
>>>> 2. Decorative Element (not too much 'in the face').
>>>>
>>>> 3. GET STARTED button.
>>>>
>>>> 4. QUIT button.
>>>>
>>>> For kids I have been known to throw in an animated GIF just
>>>> to grab their attention (when, let's face it, they are about to
>>>> do some fairly boring exercise where Richmond hammers
>>>> home some grammatical point).
>>>>
>>>> I do NOT like programs that launch straight into their main
>>>> interface that do not easily slot into the known categories
>>>> of application (e.g. Word-processing, image manipulation,
>>>> audio-manipulation) because there has to be a place to
>>>> display any Copyright (or Copyleft) information and anything
>>>> else end-users should know without taking a 'bite' out of
>>>> the main interface.
>>>>
>>>>
>>>>
>>> Agreed.  Welcome screens are far more useful than splash screens.  Rev's
>>> Adobe-flavored one is a good model, and I've been adopting similar
>>> welcome
>>> screens for some time.  Much more helpful than just dumping the user into
>>> a
>>> blank slate as if to say, "Here ya' go, you're on your own now." ;)
>>>
>>>
>>>  The reason I dislike splash screens is two-fold:
>>>
>>>
>>>> 1. They are very often a place for programmers to show
>>>>   off visual pyrotechnics which only serve as distractions
>>>>   and cheese-off end-users.
>>>>
>>>> 2. Splash screens display a lack of respect to end-users
>>>>    insofar as they take control away from them.
>>>>
>>>>
>>>>
>>> Yep.  Splash screens can be useful to let the user know what's happening
>>> while the app is setting up, but as soon as that's done they should go
>>> away
>>> as quickly as possible and let the user get to work.
>>>
>>> --
>>>  Richard Gaskin
>>>  Fourth World
>>>  Rev training and consulting: http://www.fourthworld.com
>>>  Webzine for Rev developers: http://www.revjournal.com
>>>  revJournal blog: http://revjournal.com/blog.irv
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>>>
>>>
>>>
>>
>>
>>
>>
>>
>
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