Pros and cons of where to store image data

Richard Gaskin ambassador at fourthworld.com
Wed Sep 17 12:01:59 EDT 2003


peter9.smith at ps.ge.com wrote:

> Thanks for the helpful responses on this.  My potential aim is to do a
> simple non-commercial Myst style game.  As you move between the rooms of the
> game the game needs to load up the images for the room being moved into, and
> unload images for some other room based on a caching algorithm.  My current
> thinking is to have each room as its own stack embedding the images into
> them.  Room state will be maintained in a central stack.

I think a graphics-heavy app a la Myst would be a good candidate for the
memory conservation benefits of referencing images rather than embedding
them.  Then your caching is automatically done for you, so you can spend
that coding time crafting cool puzzles. :)

-- 
 Richard Gaskin 
 Fourth World Media Corporation
 Developer of WebMerge: Publish any database on any Web site
 ___________________________________________________________
 Ambassador at FourthWorld.com       http://www.FourthWorld.com
 Tel: 323-225-3717                       AIM: FourthWorldInc




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