Unable to build for Mac: adding ad-hoc signature failed
Dar Scott
dsc at swcp.com
Wed Aug 9 08:17:14 EDT 2023
Whoops, I sent the most recent before I saw that Panos had responded.
Panos, yes, a build to the network drive with a minimal stack has the error. This minimal stack has a name of Test, no inclusions, no copy files.
The drive provides SMB, AFP and NFS services.
Dar
> On Aug 9, 2023, at 5:55 AM, Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>
> I don’t know what I did. Building for Mac Intel works just fine. I’ll add my inclusions and such.
>
> I don’t have Xcode on this system. Perhaps there are some command line tools suitable that come with macOS.
>
> I still feel defensive that Mac said “detritus”. ;-)
>
>> On Aug 8, 2023, at 5:13 PM, matthias rebbe via use-livecode <use-livecode at lists.runrev.com> wrote:
>>
>> Hi Dar,
>>
>> just a shot in the dark....
>>
>> For some time now Livecode does an adhoc code signing when creating a macOS standalone. So therefore the Xcode command line tools have to be installed.
>> In case you have installed more than one versions of Xcode on your system, did you select in Xcode preferences the correct Xcode standalone tools that shall be used?
>>
>> Regards,
>> Matthias
>>
>>
>>> Am 09.08.2023 um 00:45 schrieb Dar Scott via use-livecode <use-livecode at lists.runrev.com>:
>>>
>>> I have a clue. I changed the build destination to a drive on my Mac. That seemed to have gotten past that error and I ran into other errors.
>>>
>>> I guess building expects a drive on my Mac. And my Mac returns a bogus error message.
>>>
>>> I suggest one of these as an improvement to the build operation:
>>>
>>> * Complain and advise when the target is on a network drive.
>>> * Build the standalone in a temporary location on the local drive and then copy to the network drive when the target is on a network drive.
>>>
>>> I got past that error, but now I am running into others. They look familiar. I think the problem is that I’m not remembering the magic steps related to saving, purging and so on. I’m not sure, since I can build for Windows. (I can probably stumble through what I did long, long ago, but might figure it out faster.)
>>>
>>> Suggestion:
>>>
>>> * I should not have to remember.
>>>
>>> Thanks, everybody, for your help!
>>>
>>> Dar
>>>
>>>> On Aug 8, 2023, at 10:47 AM, Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>
>>>> Oh, and I’m building from a network drive.
>>>>
>>>>
>>>>> On Aug 8, 2023, at 10:41 AM, Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>
>>>>> xcode-select -p
>>>>> /Library/Developer/CommandLineTools
>>>>>
>>>>>> On Aug 8, 2023, at 10:19 AM, Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>
>>>>>> I removed all inclusions. I opted to remove all profiles, probably none. There are no Copy Files. I’m building for Intel only.
>>>>>>
>>>>>> For PLIST I chose Chose a PLIST and then clicked Use None.
>>>>>>
>>>>>> I set my bundle identifier and have not changed that among my attempts. I left all of the other Version Information as default.
>>>>>>
>>>>>> I have no Icons added.
>>>>>>
>>>>>> I get the same error.
>>>>>>
>>>>>> Dar
>>>>>>
>>>>>>> On Aug 8, 2023, at 10:08 AM, J. Landman Gay via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>>
>>>>>>> Signing happens after the app is built and is a manual process, so yours isn't signed /notarized yet. But unsigned apps run on the development machine anyway, so I'd say you built the app successfully.
>>>>>>>
>>>>>>> --
>>>>>>> Jacqueline Landman Gay | jacque at hyperactivesw.com
>>>>>>> HyperActive Software | http://www.hyperactivesw.com
>>>>>>> On August 8, 2023 10:47:34 AM Bob Sneidar via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>>
>>>>>>>> I have, but I don’t do any signing or notarizing. If that happens transparently, then it’s working for me.
>>>>>>>>
>>>>>>>> Bob S
>>>>>>>>
>>>>>>>>
>>>>>>>>> On Aug 8, 2023, at 6:59 AM, Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>>>>
>>>>>>>>> Thanks, Jacque!
>>>>>>>>>
>>>>>>>>> That gives me a clue. I will try to get more info on this.
>>>>>>>>>
>>>>>>>>> However, that note shows how to delete the offending resource using the xattr tool, but I have no app to point it to. LiveCode did not build anything.
>>>>>>>>>
>>>>>>>>> I’m willing to try some magic values in Standalone Application Settings.
>>>>>>>>> I’m using LiveCode 9.6.9, but I’m willing to upgrade.
>>>>>>>>> I’m on macOS Ventura.
>>>>>>>>>
>>>>>>>>> Has anyone successfully built a Mac application recently?
>>>>>>>>>
>>>>>>>>> Dar
>>>>>>>>>
>>>>>>>>>> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>>>>>
>>>>>>>>>> This might help:
>>>>>>>>>> <https://developer.apple.com/library/archive/qa/qa1940/_index.html>
>>>>>>>>>> --
>>>>>>>>>> Jacqueline Landman Gay | jacque at hyperactivesw.com
>>>>>>>>>> HyperActive Software | http://www.hyperactivesw.com
>>>>>>>>>> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> I’m having trouble building an application for Mac Intel.
>>>>>>>>>>>
>>>>>>>>>>> The first time LiveCode crashed.
>>>>>>>>>>>
>>>>>>>>>>> Subsequent times, I get this error:
>>>>>>>>>>> There was an error while saving the standalone application
>>>>>>>>>>> Adding ad-hoc signature failed with error:
>>>>>>>>>>> /…/myProgram.app:
>>>>>>>>>>> Replacing existing signature
>>>>>>>>>>> /…/myProgram.app:
>>>>>>>>>>> Resource for, Finder information, or similar detritus not
>>>>>>>>>>> Allowed
>>>>>>>>>>>
>>>>>>>>>>> I tried fiddling with the PLIST settings without success.
>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
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