Standalone build under Big Sur on M1 Airbook

Paul McClernan paulmcclernan at gmail.com
Tue Mar 15 10:13:59 EDT 2022


> On Feb 27, 2022, at 12:51 PM, Paul Dupuis via use-livecode <use-livecode at lists.runrev.com <mailto:use-livecode at lists.runrev.com>> wrote:
> 
> On 2/27/2022 12:18 PM, Curry Kenworthy via use-livecode wrote:
>> 
>> Paul:
>> 
>> > building an app under Big Sur on a new M1 Airbook
>> 
>> > macOS told me the command 'lipo' was not installed
>> 
>> > Has anyone else seen this?
>> 
>> I only noticed this thread today, but FWIW ... Yes!
>> Exactly the same when setting up M1 Mac mini.
>> 
>> I think I had to install a recent xCode, after
>> first updating to a newer version of Big Sur.
>> 
> 
> I posted about this not because it was a problem - the OS asked whether I wanted to download the required tool and did when I told it to and LiveCode then built everything correctly. I mentioned it in that I would have expected LiveCode to have either preemptively downloaded any utility it needs to build standalones if it was not already installed OR presented some sort of alert noting that an OS utility was missing when I tried to first build a standalone and that I SHOULD click download. I presume, if I had clicked NO to the download questions from macOS, there may have been a problem building my standalone. Or perhaps not?
> 
> 
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It might still build but the standalone may include some byte code for architectures that aren’t your intended target, which I don’t think is really a problem unless you’re uploading your app for the App Store, or perhaps if the extra code adds significantly to the file size (not likely) and you want to keep the DL size down.

Paul McClernan

GitHub: https://github.com/PaulMcClernan <https://github.com/PaulMcClernan>



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