Is there any reason not to create a self-installing app?
MikeKerner at roadrunner.com
Mon May 1 15:19:09 CEST 2017
Have a look at Trevor's Levure framework. It's an easy to make #1 happen.
Also, it's really easy to just make hack-a-stacks with it, too. I was
pretty skeptical when I started using it a couple months ago, but once I
started using it, I stopped building anything the old way.
On Sun, Apr 30, 2017 at 4:02 PM, Matthias Rebbe via use-livecode <
use-livecode at lists.runrev.com> wrote:
> > Am 30.04.2017 um 21:12 schrieb Jonathan Lynch via use-livecode <
> use-livecode at lists.runrev.com <mailto:use-livecode at lists.runrev.com>>:
> > For pc and maybe mac, it seems like it would be possible for the app to
> have two modes. On first open, it would take the user through an
> installation process where it handles saving the various files and sub
> folders, and adding the start menu stuff.
> > When opened after that, it would just run normally.
> > Are there advantages to doing it that way, rather than using an
> install-creator program?
> The only advantage i would see is the fact that you do not have to rely on
> a 3rd party tool.
> I for me prefer to use a 3rd party tool to create an installer for windows
> , in my case Innosetup or better said InstallGadget*.
> Why, because an installer maker does all the work for me and i do not have
> to code that myself.
> *A tool Monte created long time ago. It uses Innosetup under the hood.
> The tool is very old, but is still working. I replaced the older Innosetup
> files with current ones to support Windows 8 and 10. Unfortunately
> InstallGadget is not available any more. It was really so easy to create an
> installer with it.
> For Mac i do not see a need for an installer if the program is just an app
> bundle. For such apps i am using DMG Canvas (http://www.araelium.com/
> dmgcanvas <http://www.araelium.com/dmgcanvas>) to create a DMG.
> > Sent from my iPhone
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