Documentation on Accelerated Rendering
J. Landman Gay
jacque at hyperactivesw.com
Mon May 1 03:32:11 EDT 2017
My mistake was resetting the layermode after a drop. It does have to be set
after object creation but that should be the only time it's messed with.
Dragging was too jerky without acceleratedRendering, so I think that has to
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On April 30, 2017 8:48:42 PM Sannyasin Brahmanathaswami via use-livecode
<use-livecode at lists.runrev.com> wrote:
> Never mind
> you already have this in our script
> [snip] set the borderwidth of the last image to "4"
> set the topcolor of the last image to tRGB
> set the layermode of the last image to "dynamic" -- jg: required for smooth
> movment on slower devices
> end repeat
> and we are setting the acceleratedRending on in preopenCard and false on
> close card
> Still no joy on android.
> On 4/30/17, 3:39 PM, "use-livecode on behalf of Sannyasin Brahmanathaswami
> via use-livecode" <use-livecode-bounces at lists.runrev.com on behalf of
> use-livecode at lists.runrev.com> wrote:
> OK, I'm off to test now with setting the layer mode of the tiles, but it
> takes *forever* for the puzzle to generated on my old Nexus5.
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