richmondmathewson at gmail.com
Tue May 10 22:39:09 CEST 2016
Oh, look: I'm like a dog returning to its own vomit:
Useless last time: I wonder what chances this time?
Funny considering a lot of other programming languages do use wildcard
characters (that's a bitchy comment,à l'anglais).
On 10.05.2016 23:33, RM wrote:
> Well, here I am reading my "Revolution 1.1.1" User Guide because when
> I was
> soaking in a nice hot bath (an excellent location for thinking about
> I suddenly thought of a "problem", which, on reflection congealed
> around the
> term "Wildcard".
> Now in the "Revolution 1.1.1" User Guide, page 374 it has this to say:
> A symbol that stands for one or more characters.
> Which made me think I was back in the bath-tub staring at my navel.
> Couldn't find anything else anywhere at all.
> Now I was merrily imagining a stack where a source "spat out" new images
> every 10 seconds and called them T1, T2, T3 . . . . and so on,
> for ever, and a "gobbler" (meaning another image) chasing these images
> messing around with "intersect" as one does.
> That, Ding-An-Sich, should not be all that hard.
> But the code would be a pain-in-the-bum without a wildcard character.
> HOWEVER, I cannot, for the life of me, find out which character IS the
> wildcard character in Livecode.
> I DON'T want to use Regex as I want to use this with kiddos in
> their elementary progging classes this summer.
> ALL I can find are refs to matchChunk and matchText.
> Now what I need is a way to do this sort of thing:
> on arrowkey AK
> if AK = "left" then
> put item 1 of the loc of img "Gobbler" into G1
> put item 2 of the loc of img "Gobbler" into G2
> put (G1 - 10) into G1
> move img "Gobbler" to G1, G2
> end if
> ---more of the same with "right", "up", and "down"
> if intersect(img "Gobbler", img "T#") then
> --do something boring
> end if
> where "#" is the wildcard character.
More information about the use-livecode