Move to the points.

Dar Scott dsc at swcp.com
Sun Jun 26 20:03:58 CEST 2016


Also of interest might be the moveStopped message.  

> On Jun 26, 2016, at 10:36 AM, J. Landman Gay <jacque at hyperactivesw.com> wrote:
> 
> Use the "without waiting" syntax for the move command, which allows messages to be generated normally. Then set up a "send in time" structure that checks the movimgControls, and if the object of interest is in there, change its icon.
> 
> 
> On June 26, 2016 10:31:43 AM Richmond <richmondmathewson at gmail.com> wrote:
> 
>> It seems that commands such as
>> 
>> move the btn "button" to the points of the graphic "wiggle" in 30 secs
>> 
>> are very difficult to*interrupt* with*animation sequences* such as this:
>> 
>>  set the icon of btn "button" to the id of img "prawn1"
>>    wait 3 ticks
>>  set the icon of btn "button" to the id of img "prawn2"
>>    wait 3 ticks
>>  set the icon of btn "button" to the id of img "prawn3"
>>    wait 3 ticks
>>  set the icon of btn "button" to the id of img "prawn4"
>>    wait 3 ticks
>> 
>> AND, in an*ideal situation* that sort of sequence of commands should NOT
>> interrupt
>> the move command but run *concurrently*.
> 
> Jacqueline Landman Gay         |     jacque at hyperactivesw.com
> HyperActive Software           |     http://www.hyperactivesw.com
> 
> 
> 
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