Move to the points.
Dar Scott
dsc at swcp.com
Sun Jun 26 14:03:58 EDT 2016
Also of interest might be the moveStopped message.
> On Jun 26, 2016, at 10:36 AM, J. Landman Gay <jacque at hyperactivesw.com> wrote:
>
> Use the "without waiting" syntax for the move command, which allows messages to be generated normally. Then set up a "send in time" structure that checks the movimgControls, and if the object of interest is in there, change its icon.
>
>
> On June 26, 2016 10:31:43 AM Richmond <richmondmathewson at gmail.com> wrote:
>
>> It seems that commands such as
>>
>> move the btn "button" to the points of the graphic "wiggle" in 30 secs
>>
>> are very difficult to*interrupt* with*animation sequences* such as this:
>>
>> set the icon of btn "button" to the id of img "prawn1"
>> wait 3 ticks
>> set the icon of btn "button" to the id of img "prawn2"
>> wait 3 ticks
>> set the icon of btn "button" to the id of img "prawn3"
>> wait 3 ticks
>> set the icon of btn "button" to the id of img "prawn4"
>> wait 3 ticks
>>
>> AND, in an*ideal situation* that sort of sequence of commands should NOT
>> interrupt
>> the move command but run *concurrently*.
>
> Jacqueline Landman Gay | jacque at hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
>
>
>
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