Move to the points.
J. Landman Gay
jacque at hyperactivesw.com
Sun Jun 26 12:36:37 EDT 2016
Use the "without waiting" syntax for the move command, which allows
messages to be generated normally. Then set up a "send in time" structure
that checks the movimgControls, and if the object of interest is in there,
change its icon.
On June 26, 2016 10:31:43 AM Richmond <richmondmathewson at gmail.com> wrote:
> It seems that commands such as
>
> move the btn "button" to the points of the graphic "wiggle" in 30 secs
>
> are very difficult to*interrupt* with*animation sequences* such as this:
>
> set the icon of btn "button" to the id of img "prawn1"
> wait 3 ticks
> set the icon of btn "button" to the id of img "prawn2"
> wait 3 ticks
> set the icon of btn "button" to the id of img "prawn3"
> wait 3 ticks
> set the icon of btn "button" to the id of img "prawn4"
> wait 3 ticks
>
> AND, in an*ideal situation* that sort of sequence of commands should NOT
> interrupt
> the move command but run *concurrently*.
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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