CommandKeyDown in a library script?
Graham Samuel
livfoss at mac.com
Fri Jul 18 11:16:55 EDT 2014
Hmm
I was unaware of this feature and so have never used it, but it does seem to me a recipe for undetected errors. However ancient the tradition, I still think the IDE owes us a warning, perhaps only in 'strict compile' mode.
My two (euro) cents
Graham
Sent from my iPad
> On 18 Jul 2014, at 15:52, dunbarx at aol.com wrote:
>
> Graham.
>
>
> Since 1987 you have been allowed as many similarly named handlers in a script, and certainly among the objects in a stack. If within a script, only the first one is exectuted by the engine.
>
>
> This is acutally a good thing. You can try several variants of a handler, arranged one after the other, and test them, commenting out the ones above the one of current interest.
>
>
> Craig
>
>
>
> -----Original Message-----
> From: Graham Samuel <livfoss at mac.com>
> To: How to use LiveCode <use-livecode at lists.runrev.com>
> Sent: Fri, Jul 18, 2014 5:01 am
> Subject: Re: CommandKeyDown in a library script?
>
>
> Craig - sorry, forgot to thank you for this. Yes, there was another handler
> further up the library which I didn't notice. The IDE did not complain that I
> had two identically-named handlers in the same script, which seems odd to me. I
> wonder if it's a bug? I think the IDE used to complain about this, didn't it? It
> certainly doesn't now (just to be sure, I just added an "openStack" handler to a
> stack script which already has one, and it compiled without errors). I'm using
> LC 6.6.2.
>
> Thanks again
>
> Graham
>> On 16 Jul 2014, at 05:51, dunbarx at aol.com wrote:
>>
>> Graham.
>>
>>
>> It should. It always has for me.
>>
>>
>> Is the handler in the library stack in the stack script? It has to be, unless
> you send it explicity to a card or control on that stack. Are you sure you are
> not trapping it anywhere in the main stack? Or if you are, are you sure you are
> passing the message?
>>
>>
>> Craig
>>
>>
>>
>> -----Original Message-----
>> From: Graham Samuel <livfoss at mac.com>
>> To: How to use LiveCode <use-livecode at lists.runrev.com>
>> Sent: Tue, Jul 15, 2014 1:51 pm
>> Subject: CommandKeyDown in a library script?
>>
>>
>> When I create a new mainstack and put a commandKeyDown handler in it, the
>> handler fires when I press the relevant key. When I put the same code in a
>> library stack, which is used via a "start using" command at initialisation, it
>
>> doesn't seem to fire. Can anyone say why?
>>
>> TIA
>>
>> Graham
>>
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