The Road Map as it now is . . . . .
Mike Kerner
MikeKerner at roadrunner.com
Sun Aug 17 21:16:39 EDT 2014
More platforms fully supported is far better for the ethos and reputation
of the platform, and it makes my life as a developer, trying to convince
corporate users to let us work for them a TON easier. Yes, sir, we can
develop your app for both platforms, and we think you'll like our pricing
better because we don't have to completely rewrite it for each one.
On Sun, Aug 17, 2014 at 8:06 PM, Richard Gaskin <ambassador at fourthworld.com>
wrote:
> Colin Holgate wrote:
>
> > With the Intel Android devices you have a choice of either living
> > with the emulated performance, which is what we’ve done so far, or
> > you have to use a tool that can publish to Intel. Those people you
> > cite have more budget than we do, and may well have used tools that
> > can publish to Intel.
> >
> > I know Adobe AIR best, and there the compiler creates native ARMv7
> > code. For supporting Intel devise the processors would presumably be
> > making x86 native code.
>
> Once the platforms LiveCode is currently committed to supporting are more
> satisfyingly in parity, we'll also have more data on market share to
> evaluate the desirability of pursuing Win 8/ARM or Android/Intel.
>
> But the bigger question lurking on the horizon is: What happens if Intel
> is able to actually pull off what they're promising with their
> unprecedented 14nm process?
>
> Their roadmap has 10nm by 2016, 7nm by 2017, and 5nm by 2019.
>
> Imagine a chip beyond the full Core i Broadwell instruction set in a
> device that takes less power than the mobile phones we have today.
>
> At that point everything we know about form factors and the relationship
> between form factors and capabilities goes out the window.
>
> Sure, they're pushing the bounds of physics, but even 14nm is a
> game-changer.
>
> Heck, just imagine if an OEM used a 64-bit chip in a way that actually
> makes use of 64-bit addresses, shipping a device with more than 4GB RAM.
>
> It might be (and it might not) that 10 years from now we look back and see
> ARM as a momentary workaround for a lithography bottleneck, something we
> did for a few years before everyone went back to compiling for x86.
>
> Add to the mix flexible screens that are nearing productionability, and
> the most certain thing I could say is that the future of computing is
> uncertain.
>
>
> --
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> ____________________________________________________________________
> Ambassador at FourthWorld.com http://www.FourthWorld.com
>
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