More on Resolution Independence
Scott Rossi
scott at tactilemedia.com
Sun Nov 17 16:15:14 EST 2013
Still wondering if someone has an answer for this. Anyone?
Thanks & Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
On 11/14/13 8:07 PM, "Scott Rossi" <scott at tactilemedia.com> wrote:
>Some of the email posted tonight was a good excuse to dive deeper into
>new
>resolution independence stuff, and I'm wondering if anyone can explain
>the
>"recommended" development process here.
>
>As a test, I have a stack that I create at 320x480 pixels on a desktop
>system. With no special properties or functions applied, the stack
>*appears* to open at those same dimensions on an iPhone 4 (as reported by
>the rect of the card). But in reading the 6.5 docs, I don't know if what
>I'm seeing is an auto-scaled view that is being *reported* as 320x480, or
>is actually a "natural density" 320x480.
>
>I tried including an imported (non-referenced) image to see if I can
>determine any difference at the 320x480 size and I couldn't -- the image
>displays on the device at the same proportions as in LiveCode on the
>desktop. Which makes me believe that there's no auto-scaling taking
>place, since I'm not using a referenced image.
>
>When I add iPhoneUseDeviceResolution true upon opening the card, I then
>get the expected 640x960 view with controls proportionally smaller to
>match.
>
>
>If the scaling process is supposed to be "invisible", how can we verify
>that a stack and its contents are are being properly auto-scaled and
>taking advantage of the higher resolution? Or am I missing a property
>setting somewhere?
>
>Thanks in advance for clearing up my confusion.
>
>Best Regards,
>
>Scott Rossi
>Creative Director
>Tactile Media, UX/UI Design
>
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