[OT] How to take a fairly good concept and jack it up badly

J. Landman Gay jacque at hyperactivesw.com
Tue Apr 17 11:34:52 EDT 2012


On 4/17/12 9:09 AM, Colin Holgate wrote:

> Using either BetaBuilder, or Jacque's thing, it's easier to install
> on iOS than Android. With iOS you have to touch the screen three
> times - once in the email you received, once in the web page you're
> taken to, and once more in the dialog that asks if you want to
> install the app. On Android you can touch the APK link in the email
> message, but then you have to wait for it to download, touch the icon
> that takes you to download, touch the install button, and touch the
> permissions button. That's assuming you've followed the instructions
> you were given on how to set the developer mode to be on.

Well, you have to wait for the iOS app to download too. And if you use 
Dropbox or a server, Android has about the same number of clicks to 
install, but that's really an insignificant benchmark. The real 
difficulty is in setting up to deploy in the first place. It took me 
days to get through Apple's convoluted provisioning process, which is 
difficult, unweildy, and costs money. It took me a couple of minutes to 
create an Android key and deploy.

Tech support on AirLaunch is heavier than any other tool I've released 
-- and almost none of the questions are about AirLaunch itself. Most are 
related to difficulties with Apple's provisioning process and the 
idiosyncracies of the developer portal. Apple doesn't make it easy.

The tradeoff, of course, is that it's easier to distribute malware on 
Android. I appreciate the effort Apple has gone to in order to reduce 
that, though it hasn't been entirely successful. But I think they could 
make the deployment process easier than it is.

-- 
Jacqueline Landman Gay         |     jacque at hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com




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