Check out Jerry's new videos -- REV to ObjC -> iPhone
Josh Mellicker
josh at dvcreators.net
Mon May 10 11:52:49 EDT 2010
True. Even if I programmed everything in Xcode, exactly as Apple
wanted, but reused my own C libraries I created in Xcode, they could
ban my apps due to the repeated code (fingerprint).
They could ban a drawing app because, conceivably, you might draw porn
with it, or for any other reason.
Cheers,
Josh
On May 9, 2010, at 7:40 PM, Brian Yennie <briany at qldlearning.com> wrote:
> Josh,
>
> Except, if a tool like Rev were generating the code to paste in, it
> would inevitably contain large portions of identical code across
> projects. Apple could easily ban any app that matches those very
> clear signatures.
>
>>
>>
>> On May 8, 2010, at 11:28 PM, "J. Landman Gay" <jacque at hyperactivesw.com
>> > wrote:
>>
>>> Ruslan Zasukhin wrote:
>>>
>>>> RevMobile before it seems was going generate c# sources?
>>>> Strange choice as for me.
>>>> Main engine should go to C,
>>>> Some parts of REV project also to C
>>>> And GUI part of REV project to ObjC - Cocoa.
>>>
>>> This is forbidden by the new license. There can be no
>>> translations. All work must be created originally by Apple-
>>> specified tools.
>>
>> Of course, if you pasted the C code into Xcode and built your app
>> there, there would be no way Apple could tell the code was not
>> written in Xcode. Text is text.
>>
>> I've compared Revtalk and C a little bit and there are some code
>> structures that are so similar translation would be easy (if then,
>> switch). Chunk expressions are an example of something that would
>> not translate, so there would have to be a special set of handlers
>> that split strings and returned items, and in Revtalk you'd need to
>> call these functions rather than using the stock ones to make the C
>> output feasible.
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