How to generate a runnable Mac standalone from Windows

Josh Mellicker josh at dvcreators.net
Thu Mar 18 10:46:38 EDT 2010


I didn't check to see if DOS had a chmod command, if it doesn't, the  
code I posted won't work.

On Mar 18, 2010, at 4:09 AM, Richard Gaskin  
<ambassador at fourthworld.com> wrote:

> How do you run chmod from Windows?
>
> --
> Richard Gaskin
> Fourth World
> Rev training and consulting: http://www.fourthworld.com
> Webzine for Rev developers: http://www.revjournal.com
>
>
> Josh Mellicker wrote:
>
>> Does this work?
>>
>> get "chmod u+x" && tPathToYourFile
>> get shell(it)
>>
>> Cheers,
>>
>> Josh
>>
>> On Mar 17, 2010, at 9:17 AM, Richard Gaskin
>> <ambassador at fourthworld.com> wrote:
>>
>>> I'm writing an installer and would like to give our customers the
>>> option of installing both Mac and Win versions on a portable drive,
>>> such as a USB flash drive.
>>>
>>> I can store the app bundle parts in custom props and spit them back
>>> out as needed, no prob.  The issue is that the Mac executable within
>>> the bundle needs to have its Unix permissions set to executable,
>>> something that AFAIK can't be done from within Windows.
>>>
>>> As a workaround based on an earlier related discussion here, I'm
>>> considering storing a zipped copy of the Mac app bundle, and
>>> spitting that zip file out with an instruction for the user to unzip
>>> it on OS X before running it there.
>>>
>>> But that's a lot of hassle for them and many users will just get
>>> confused.
>>>
>>> It'd be much nicer to be able to spit out a working Mac app bundle -
>>> but how can I do that from Windows?
>>>
>>> --
>>> Richard Gaskin
>>> Fourth World Media Corporation
>>> ___________________________________________________________
>>> Ambassador at FourthWorld.com       http://www.FourthWorld.com
>
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