How Else to Interact with Browser (was Re: Revolution Web BrowserPlugin)
Viktoras Didziulis
viktoras at ekoinf.net
Mon Nov 6 04:57:19 EST 2006
...and sadly Revolution still lacks a full featured hardware accelerated
OpenGL or DirectX 3D engine, which puts limits on its usability in certain
cases. Well, it is possible through 2 layers of plugins loaded within each
other (altBrowser and Cortona VRML plugin), but this is somehow limiting and
eats lots of resources. While arcadeGraphics engine is good for simple tasks
are there any plans for "native" Revolution plugin or arcadeGraphics with
hardware accelerated true 3D graphics ?
;-)
Viktoras
-------Original Message-------
From: jbv
Date: 11/06/06 11:19:23
To: How to use Revolution
Subject: Re: How Else to Interact with Browser (was Re: Revolution Web
BrowserPlugin)
an additional reason might be that when intensive graphic
tasks are required in an app, better have these tasks run
on the client side, and keep client - server interactions to
the minimum...
> DON'T!
>
> and take a lesson from Google . . . (Oh Dear) . . .
>
> Google are offering various standalones (I have Google
> Earth right here on my primary hard drive) - and, we
> ask ourselves, why do they not deliver the content
> available via Google Earth via a web-page instead:
>
> Well, probably because:
>
> 1. The html code could be hacked to blazes by all and
> sundry.
>
> 2. Fools like me trust Google (well, partly) and
> actually got quite excited
> at trying out a "new toy".
>
> I agree with Sivakatirswami - lets have a freely
> available, downloadable,
> multicapable standalone player.
>
> sincerely, Richmond Mathewson
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