Drag n Drop Objects in Flash vs. Rev

Roman Opendak ropendak at comcast.net
Thu Dec 4 09:15:44 EST 2003


>This loop uses 100% of the CPU time, regardless of the speed of the
processor, >bringing the system to its knees, causing poor feedback for your
app, and making >your system unresponsive to any other processes running on
it.

oh and one more thing

"close finder"



----- Original Message -----
From: "J. Landman Gay" <jacque at hyperactivesw.com>
To: "How to use Revolution" <use-revolution at lists.runrev.com>
Sent: Wednesday, December 03, 2003 10:32 PM
Subject: Re: Drag n Drop Objects in Flash vs. Rev


> On 12/3/03 9:48 PM, Judy Perry wrote:
>
> > I just checked this link out.
> >
> >>From what I read, it's a much  more verbose solution and the only
> > advantage I see mentioned is that it prevents the user from dragging an
> > object out of bounds (whatever that means -- out of its intended target?
> > Off the card?).
> >
> > Am I understanding it correctly?
>
> Continually polling the mouse location in a repeat loop uses up a lot of
> system resources. In MacOS (before OS X) it wasn't as big a deal because
> the Mac didn't really multitask and so you weren't holding up any other
> apps very much by hogging the event queue with a long repeat loop. But
> on all other OSs, tying up the event queue with non-stop polling can
> cause problems with other background tasks. The more efficient (and
> Raney-approved) method is to use built-in Rev messages to do the polling
> for you.
>
> I explain it more here:
>
>   http://www.hyperactivesw.com/polling.html
>
> --
> Jacqueline Landman Gay         |     jacque at hyperactivesw.com
> HyperActive Software           |     http://www.hyperactivesw.com
>
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