Drag n Drop Objects in Flash vs. Rev
ropendak at comcast.net
Thu Dec 4 10:31:55 EST 2003
> >This loop uses 100% of the CPU time,
That's just not true, things run fine when i do this. Like any script, when
it runs, no other scripts run along at the same time.
> ----- Original Message -----
> From: "J. Landman Gay" <jacque at hyperactivesw.com>
> To: "How to use Revolution" <use-revolution at lists.runrev.com>
> Sent: Wednesday, December 03, 2003 10:32 PM
> Subject: Re: Drag n Drop Objects in Flash vs. Rev
> > On 12/3/03 9:48 PM, Judy Perry wrote:
> > > I just checked this link out.
> > >
> > >>From what I read, it's a much more verbose solution and the only
> > > advantage I see mentioned is that it prevents the user from dragging
> > > object out of bounds (whatever that means -- out of its intended
> > > Off the card?).
> > >
> > > Am I understanding it correctly?
> > Continually polling the mouse location in a repeat loop uses up a lot of
> > system resources. In MacOS (before OS X) it wasn't as big a deal because
> > the Mac didn't really multitask and so you weren't holding up any other
> > apps very much by hogging the event queue with a long repeat loop. But
> > on all other OSs, tying up the event queue with non-stop polling can
> > cause problems with other background tasks. The more efficient (and
> > Raney-approved) method is to use built-in Rev messages to do the polling
> > for you.
> > I explain it more here:
> > http://www.hyperactivesw.com/polling.html
> > --
> > Jacqueline Landman Gay | jacque at hyperactivesw.com
> > HyperActive Software | http://www.hyperactivesw.com
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