Graphics

Ken Ray kray at sonsothunder.com
Wed May 25 23:46:38 EDT 2005


On 5/25/05 2:43 PM, "Shari" <shari at gypsyware.com> wrote:

> That's actually what I normally do for graphics, I'm good at that.
> But to have thousands of additional btn objects would surely create
> significant overhead?  Anything more than a few K is bad.

Well, the button objects themselves won't add much. But if you want, you
could make graphics of 1, 2, 3, 4, and 5 chips and then reduce the number of
overall buttons needed to represent a "stack".

> It's crucial to keep it from getting any bigger, because people will
> download the smaller competitors first.  And only if they are unhappy
> will they finally download mine.  Most C-based games of this type are
> less than 1 MB stuffed.

Tell that to iPoker... it's a 36.2MB download, stuffed!
 
> I did a bit of research not long ago at various download sites.
> Comparing my download rates with some of the competition.  Even
> though my game had better screenshots, a better description, equal or
> better options, and an equal rating, it got less downloads.  The only
> explanation was size.

Perhaps the target audience is still mostly on dial-up? Is that what you're
finding?


Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: kray at sonsothunder.com



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