Graphic manipulation

Shari shari at gypsyware.com
Sat Mar 12 08:31:54 EST 2005


>You can't rotate the image, but you *can* set its angle property. Saying
>"rotate img 1 by 90" is a *destructive* rotation (i.e. MC physically
>relocates all the pixels of the object). Saying "sett the angle of img 1 to
>90" will rotate it and is *not* destructive.

So you could manipulate the same image over and over without it 
become a pile of mush?  I'll give it a whirl today.  I was using 
rotate.  If that works I have another * set of images * I could 
whittle away at.  A spinning wheel....  I'd love to get this project 
size down to a megabyte or two.  Doubt I'll get it that small but 
maybe it'll be small enough that once stuffed it would be about 2 
megs.

I was checking out one of the big download sites and comparing my 
game to some of the competitors for downloads.  No real difference in 
the descriptions or what the games do.  So the only thing that would 
affect someone's decision to download would be file size..........

Also, thinking of the files hosted on my own site that are 
downloaded, the smaller the size, the more downloads I can handle 
without going over bandwidth.  I've never gone over bandwidth (when I 
knew it was getting close I upgraded the account).  Smaller files 
means the next upgrade won't happen as soon.

Yup, the smaller the better!
-- 
Mac and Windows shareware games
http://www.gypsyware.com


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