Graphic manipulation
Shari
shari at gypsyware.com
Sat Mar 12 08:31:54 EST 2005
>You can't rotate the image, but you *can* set its angle property. Saying
>"rotate img 1 by 90" is a *destructive* rotation (i.e. MC physically
>relocates all the pixels of the object). Saying "sett the angle of img 1 to
>90" will rotate it and is *not* destructive.
So you could manipulate the same image over and over without it
become a pile of mush? I'll give it a whirl today. I was using
rotate. If that works I have another * set of images * I could
whittle away at. A spinning wheel.... I'd love to get this project
size down to a megabyte or two. Doubt I'll get it that small but
maybe it'll be small enough that once stuffed it would be about 2
megs.
I was checking out one of the big download sites and comparing my
game to some of the competitors for downloads. No real difference in
the descriptions or what the games do. So the only thing that would
affect someone's decision to download would be file size..........
Also, thinking of the files hosted on my own site that are
downloaded, the smaller the size, the more downloads I can handle
without going over bandwidth. I've never gone over bandwidth (when I
knew it was getting close I upgraded the account). Smaller files
means the next upgrade won't happen as soon.
Yup, the smaller the better!
--
Mac and Windows shareware games
http://www.gypsyware.com
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