[ANN] Release 9.6.0 RC-1

panagiotis merakos merakosp at gmail.com
Mon May 11 11:51:20 EDT 2020


Hello Ralph,

I'll leave this for Monte to provide more details, but my understanding is
that now with the storyboard you only need to provide one image, and this
will be scaled automatically for all screen sizes.

So if you provide only image in the 3x slot, say a 2048x2732, the
storyboard mechanism will use the same image scaled down to
(2048/2)x(2732/2) for the 2x  slot and (2048/3)x(2732/3) for the 1x slot.

So the idea is that now you do not need one separate image for each
possible device size. You only need one "small", and/or one "medium" and/or
one "large" image, and this image (or these images, in case you provide
more than one) will be used for "small","medium" and "large" device screen
sizes.

There are no specific required dimensions for each of the 1x,2x,3x slots,
so you get no error message, but a rule of thumb is to use the largest
image you used before for the 3x slot, and let the S/B do the rest for you.

*>>>>>Also, Will the image be stretched or cropped to fit the various
aspect*
*ratios?*

The image will be cropped.

If you only provide a "small" image (i.e. a 1x one), then in some large
screens it might appear as a letterbox, but you can choose the background
color to display in this case (in the areas that would appear "black" in
the letterbox). If the description is not clear, I suggest you do some
experimenting and see what is the behavior in this case.

Hope this helps.

Kind regards,
Panos


On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode <
use-livecode at lists.runrev.com> wrote:

> Also, Will the image be stretched or cropped to fit the various aspect
> ratios? I would think the they will cropped as stretching would distort the
> splash image. Is there a way for the storyboard to use custom images for
> each of Apple's screen types? I know that this is what their trying to get
> away from. I'm confused.
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdimola at evergreeninfo.net
>
>
> -----Original Message-----
> From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On
> Behalf
> Of panagiotis merakos via use-livecode
> Sent: Monday, May 11, 2020 11:12 AM
> To: How to use LiveCode
> Cc: panagiotis merakos
> Subject: Re: [ANN] Release 9.6.0 RC-1
>
> Hello Ralph,
>
> I believe that if you just set the 3x image to the largest image you used
> before (e.g. use a 2048x2732 image), then the storyboard mechanism will
> take
> care of the rest and scale the image automagically to fit all screen sizes.
> At least this was the case in my tests.
>
> We'll see if we could add more info in the tooltips or in the release notes
> to make this less confusing :)
>
> Also, off-topic, I noticed that the app loads faster now that it uses the
> storyboard. I am curious if it is faster for you as well.
>
> Kind regards,
> Panos
> --
>
>
>
> On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode <
> use-livecode at lists.runrev.com> wrote:
>
> > Panos,
> >
> > What size does the splash images need to be? How are they resized for
> > various device aspect ratios? I make the splash image the same as the
> > first card of the stack and in the past it was easy to make them
> > match. I could not find anything in the docs or release notes. There
> > used to be an image for each device. Now there is only 3 for all
> > devices. Actually there is 6 three light three dark but only three for
> > any mode. How is this going to work?
> >
> > Ralph DiMola
> > IT Director
> > Evergreen Information Services
> > rdimola at evergreeninfo.net
> >
> > -----Original Message-----
> > From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On
> > Behalf Of panagiotis merakos via use-livecode
> > Sent: Monday, May 11, 2020 9:00 AM
> > To: How to use LiveCode
> > Cc: panagiotis merakos
> > Subject: [ANN] Release 9.6.0 RC-1
> >
> > Dear list members,
> >
> > We are pleased to announce the release of LiveCode 9.6.0 RC-1.
> >
> >
> > Getting the Release
> > ===================
> > You can get the release at https://downloads.livecode.com/livecode/ or
> > via the automatic updater.
> >
> >
> > Release Contents
> > ================
> > LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
> >
> > New Features
> >   - Support for Storyboard launch images and backgrounds on iOS
> >   - Support for using the flash as a torch in the Android Barcode Scanner
> >   - Support for building with Xcode 11.4, using the iOS 13.4 SDK
> >   - New tsNet and mergExt builds, built with the iOS 13.4 SDK
> >
> > Bug Fixes:
> >   - Improvements in the text-to-speech library
> >   - Improvements in the iOS native browser
> >   - Improvements in the camera control object
> >   - Significant performance improvement when saving stacks on Windows
> >   - Improvements in the Windows FFI in LCB
> >
> > For the full list of all fixes, updates and enhancements please see
> > the release notes:
> > http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.
> > pdf
> >
> >
> > Known issues
> > ============
> > - The Browser widget's native layer is not shown in some Linux distros
> > with Cinnamon window manager.
> > - The use of the Browser widget is not supported on Ubuntu 18.04 64
> > bit LTS yet.
> >
> >
> > Required Software
> > =================
> > To build iOS apps with LiveCode you must have the appropriate versions
> > of Xcode as follows:
> >
> >   - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS
> > 12.1 SDK
> >   - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the
> > iOS
> > 13.2 SDK
> >   - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the
> > iOS
> > 13.4 SDK
> >
> > There is a full list of working LiveCode/macOS/Xcode combinations here:
> > https://livecode.com/docs/9-5-0/faq/faq/
> >
> > Note: Whilst we endeavour to release updated versions of LiveCode
> > supporting the latest Xcode/iOS SDKs as quickly as possible; we
> > strongly recommend disabling automatic update of Xcode or downloading
> > the specific version of Xcode required directly from the Apple
> > developer portal and installing it separately.
> >
> > Important: From the end of June 2020, Apple will only be accepting
> > apps built using iOS13 SDKs. This means that, if you wish to submit
> > apps to the AppStore you will have to be running at least macOS 10.14
> > in order to be able to install the necessary version of Xcode.
> >
> >
> > Feedback
> > ========
> > Please report any bugs encountered on our quality center at
> > http://quality.livecode.com/
> >
> > We have a forum available for discussing LiveCode Builder at
> > http://forums.livecode.com/viewforum.php?f=93
> >
> >
> > Have fun!
> > The LiveCode Team
> > --
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