iOS builds ignore taps

J. Landman Gay jacque at hyperactivesw.com
Wed Jun 3 12:52:18 EDT 2020


That's exactly what I saw. I changed the script of a completely unrelated 
control elsewhere and the login graphic started working again. I wish I'd 
saved the bad stack to send to the team.

--
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On June 3, 2020 1:05:07 AM scott--- via use-livecode 
<use-livecode at lists.runrev.com> wrote:

> I have run into that same scenario more than once. In most cases, over time 
> as I continue to change things, these situations resolve themselves so that 
> toggling acceleratedRendering is no longer needed. But what exactly changed 
> is a mystery :- )
>
>> On Jun 2, 2020, at 10:46 PM, J. Landman Gay via use-livecode 
>> <use-livecode at lists.runrev.com> wrote:
>>
>> In my case all groups that use a scroller have scrolling layermode set. 
>> They work. The primary problem for me is that regular LC controls stop 
>> getting messages and responding to taps.
>>
>> All these controls are set to static layermode, so I'm not sure how 
>> acceleratedRendering could affect them. But it does bring the app to a 
>> screeching halt. I wish I had a recipe.
>>
>> --
>> Jacqueline Landman Gay | jacque at hyperactivesw.com
>> HyperActive Software | http://www.hyperactivesw.com
>> On June 2, 2020 8:35:49 PM scott--- via use-livecode 
>> <use-livecode at lists.runrev.com> wrote:
>>
>>> I had two different scrolling groups on a card where I found it necessary 
>>> to  toggling acceleratedRendering. I just discovered that neither of these 
>>> groups had the layerMode set to “scrolling” (they were both “static”). 
>>> Though they appeared to scroll smoothly on all my test devices, changing 
>>> their layerModes to “scrolling” now makes it so the acceleratedRendering 
>>> doesn’t need to be fiddled with in order for other objects to display 
>>> correctly.
>>>>>> Scott
>>>
>>>> On Jun 2, 2020, at 5:55 PM, scott--- via use-livecode 
>>>> <use-livecode at lists.runrev.com> wrote:
>>>>
>>>> Hello Randy,
>>>>
>>>> Adjusting the compositorCacheLimit (instead of toggling the 
>>>> acceleratedRendering) also seems to fix my most recent encounter. It is 
>>>> good to have work-arounds but frustrating to have the issue crop up.
>>>>
>>>>>>>> Scott
>>>>
>>>>> On Jun 2, 2020, at 5:20 AM, Randy Hengst via use-livecode 
>>>>> <use-livecode at lists.runrev.com> wrote:
>>>>>
>>>>> I have an iOS app that uses many graphics with movement… in addition to 
>>>>> doing as Scott suggested (toggling acceleratedRendering on an off) I also 
>>>>> messed with adjusting the compositorCacheLimit. Raising the limit helped. 
>>>>> Doing this also helped with some screen redraw issues I saw that sounds 
>>>>> consistent with what Scott also mentioned.
>>>>>
>>>>>
>>>>> be well,
>>>>> randy
>>>>> www.classroomFocusedSoftware.com
>>>>>
>>>>>> On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode 
>>>>>> <use-livecode at lists.runrev.com> wrote:
>>>>>>
>>>>>> On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote:
>>>>>>> On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote:
>>>>>>>> Oh my gosh, I *never* would have guessed that fullscreenMode was the 
>>>>>>>> culprit. That's kind of screwy isn't it? Why would it block taps? And not 
>>>>>>>> consistently either.
>>>>>>> WTF?
>>>>>>
>>>>>> My mistake. AccleratedRendering. But still...WTF.
>>>>>>
>>>>>> --
>>>>>> Jacqueline Landman Gay         |     jacque at hyperactivesw.com
>>>>>> HyperActive Software           |     http://www.hyperactivesw.com
>>>>>>
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