iOS builds ignore taps
J. Landman Gay
jacque at hyperactivesw.com
Tue Jun 2 16:15:05 EDT 2020
Did you increase the compositorCacheLimit in addition to toggling acceleratedRendering, or does
the adjustment work by itself?
Also, were you able to find a good compromise for the increated limit that would work on any
On 6/2/20 7:20 AM, Randy Hengst via use-livecode wrote:
> I have an iOS app that uses many graphics with movement… in addition to doing as Scott suggested (toggling acceleratedRendering on an off) I also messed with adjusting the compositorCacheLimit. Raising the limit helped. Doing this also helped with some screen redraw issues I saw that sounds consistent with what Scott also mentioned.
> be well,
>> On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode <use-livecode at lists.runrev.com> wrote:
>> On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote:
>>> On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote:
>>>> Oh my gosh, I *never* would have guessed that fullscreenMode was the culprit. That's kind of screwy isn't it? Why would it block taps? And not consistently either.
>> My mistake. AccleratedRendering. But still...WTF.
>> Jacqueline Landman Gay | jacque at hyperactivesw.com
>> HyperActive Software | http://www.hyperactivesw.com
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Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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