Mobile development android vs ios

J. Landman Gay jacque at hyperactivesw.com
Sun Nov 10 19:20:22 EST 2019


That should work. My current app has a header and footer that are 
definitely Android Material design. To make the header like iOS I need to 
center the text and use a chevron instead of an arrow. There are other 
things like that, minor tweaks mostly, but if you have an original layout 
you're probably in good shape. I followed the Material Design guidelines 
strictly, right down to the pixel for size and placement.

Apple's submission guidelines state that an app that looks like "another 
OS" is grounds for rejection but I don't know how much they enforce that. 
It's been a while since I needed to submit to the App Store, but I'll be 
finding out soon.

I have to agree with Swami that I prefer Android OS. I think Apple has lost 
its way over the years.

--
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On November 10, 2019 4:09:48 PM Tom Glod via use-livecode 
<use-livecode at lists.runrev.com> wrote:

> Thanks to you both for your valublue input.
>
> My plan was to use the same design for both using custom button controls vs
> native ones.
>
> The app does center around a book, but its not just that...there is a lot
> of functionality around it for the student.
>
> I'll try to make sure it looks unique enough to not look like android and
> not look like ios :)  That should work.
>
> Thanks,
>
> Tom
>
> On Sun, Nov 10, 2019 at 4:28 PM Sannyasin Brahmanathaswami via use-livecode
> <use-livecode at lists.runrev.com> wrote:
>
>> "Call me contrary". but the more I look at the Android UI the more I like
>> the principles. I also seems that Apple likes it too. In iOS 13.2 they
>> "finally" have a near 100% for delete an app, like Android.
>>
>> If you went with Android UI, and use your own icons and widgets,
>> a) Apple won't complain,  (it doesn't emulate a "apple app")
>> b) I could be under-estimating users need for "ever has the same"
>> Though other may object, if you have "real" contents  -- I don't think the
>> users will care how it work, as long as it works "well"
>>
>> Just my two cents for someone who would rather work on building content,
>> than on device alternative UI's.
>>
>>
>> BR
>>
>>
>>
>>
>>
>>
>> You can get around some of this by using only unique custom icons and
>> buttons sometimes. But title bar appearance and control placement are
>> pretty much expected. I found this link to be helpful:
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>
> --
> Tom Glod
> Founder & Developer
> MakeShyft R.D.A (www.makeshyft.com)
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