Tessellated hexagonal grid?
harrison at all-auctions.com
Mon Jun 25 09:28:29 EDT 2018
The old “Traveller” space game used to use hexes a lot.
Now that computers are so powerful you can do almost
Here’s an example using hexes. Try zooming in and out.
Play around with the eye candy settings etc. It’s quite
> On Jun 25, 2018, at 5:46 AM, David V Glasgow via use-livecode <use-livecode at lists.runrev.com> wrote:
> Quite a few old school (and a few newer) games use a tessellated hexagonal grid. Remember Railway Rivals, anyone?
> I just started to play around with the idea of a grid using Livecode polygons. Specifically, a map that can grow organically by sprouting hexes at the edges. I was surprised and disappointed to see how tricky it looks to be to do 'on the fly’ i.e. creating and then aligning hexes.
> Has anyone else played around with this? Any advice? It seems to me that the line of least resistance is to have a huge grid of ready tessellated invisible hexes which can be shown as required.
> Best Wishes,
> David Glasgow
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