AW: Best practise approach for artwork for iOS and Android?

Tiemo Hollmann TB toolbook at kestner.de
Tue Jun 12 06:06:44 EDT 2018


Hi Lagi,

faszinating tool!

Tiemo

-----Ursprüngliche Nachricht-----
Von: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] Im Auftrag von Lagi Pittas via use-livecode
Gesendet: Dienstag, 12. Juni 2018 11:18
An: How to use LiveCode <use-livecode at lists.runrev.com>
Cc: Lagi Pittas <iphonelagi at gmail.com>
Betreff: Re: Best practise approach for artwork for iOS and Android?

Hi,

I don't know what sort of images you have but take a look at xara (
xara.com/designer-pro/features)

Scroll down to the intelligent scaling video - better yet they have a trial.

I think the intelligent scaling might even give you the "safe Zone" that SB mentioned

Regards Lagi

Lagi

On Mon, 11 Jun 2018 at 14:48, Kee Nethery via use-livecode < use-livecode at lists.runrev.com> wrote:

> If you use the imagery you have, don’t distort it to fill the screen. 
> That always looks bad. Add white space and/or crop but keep the 
> proportions correct.
>
> If you run them through a smoothing filter to up the dpi, you will 
> want to bit poke each image to restore sharp corners that should not 
> have been rounded.
>
> Personally, if the app worked well with the images you had, and 
> redoing them is your big go/no go, I’d use the images you have. If one 
> app gains traction, perhaps v2 has new images.
>
> Toss them all against the wall and see what sticks.
>
> My two cents.
>
> Kee Nethery
>
>
> On Jun 11, 2018, at 1:54 AM, Tiemo Hollmann TB via use-livecode < 
> use-livecode at lists.runrev.com> wrote:
>
> > Hi,
> >
> > I have three old windows program (going back to the 90th), designed 
> > for children, which are based on "full window" image backgrounds 
> > (douzends of cards, each with another background image) and lots of 
> > small detail
> images.
> > Up to now I have only developed LiveCode for Windows and MacOS, no 
> > experience yet with iOS and Android development. I try to evaluate 
> > the
> work
> > load to redevelop those old windows programs for mobile and one 
> > general question before I start is the art work. Since the old art 
> > work has a
> size
> > about 800x600 by 72dpi, I obviously would need to let redesign all 
> > art
> work
> > for the todays resolutions, which would be a pretty costly part of 
> > the project and probably the go or nogo for the whole project.
> >
> >
> >
> > Since there are so many different screen sizes, resolutions and 
> > aspect ratios on iOS and Android, I wonder how to cover all those 
> > variants technically in LiveCode and basically from the art work 
> > side. E.g. which size and ratio I would have to let create the 
> > "master" images by the
> artist
> > (to be also on the safe side for the next years)?
> >
> > Since I can't let design for each ratio a different master image for 
> > each card, I probably would have to distort the "master" image to 
> > each
> different
> > screen size (app only for tablets in landscape mode)? Could I let 
> > make
> the
> > OS the distortion of one background image per card in LiveCode, or 
> > would
> I
> > need to import and assign different images (which I have distored in 
> > photoshop before) for each screen size in each card? Additionally I 
> > would need to create douzends of polygons as clickable objects, 
> > above each
> image
> > for small parts of it, where I am not sure, if they would keep their
> exact
> > target area, when the background image will be distort - probably not.
> >
> >
> >
> > Up to now it looks to me as a never ending story, but perhaps I 
> > don't
> see a
> > good approach
> >
> > Any experience or pointers to a how to are very welcome.
> >
> >
> >
> > Tiemo
> >
> >
> >
> >
> >
> >
> >
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