Best practise approach for artwork for iOS and Android?

Kee Nethery kee.nethery at elloco.com
Mon Jun 11 09:47:55 EDT 2018


If you use the imagery you have, don’t distort it to fill the screen. That always looks bad. Add white space and/or crop but keep the proportions correct.

If you run them through a smoothing filter to up the dpi, you will want to bit poke each image to restore sharp corners that should not have been rounded.

Personally, if the app worked well with the images you had, and redoing them is your big go/no go, I’d use the images you have. If one app gains traction, perhaps v2 has new images.

Toss them all against the wall and see what sticks.

My two cents.

Kee Nethery


On Jun 11, 2018, at 1:54 AM, Tiemo Hollmann TB via use-livecode <use-livecode at lists.runrev.com> wrote:

> Hi,
> 
> I have three old windows program (going back to the 90th), designed for
> children, which are based on "full window" image backgrounds (douzends of
> cards, each with another background image) and lots of small detail images.
> Up to now I have only developed LiveCode for Windows and MacOS, no
> experience yet with iOS and Android development. I try to evaluate the work
> load to redevelop those old windows programs for mobile and one general
> question before I start is the art work. Since the old art work has a size
> about 800x600 by 72dpi, I obviously would need to let redesign all art work
> for the todays resolutions, which would be a pretty costly part of the
> project and probably the go or nogo for the whole project.
> 
> 
> 
> Since there are so many different screen sizes, resolutions and aspect
> ratios on iOS and Android, I wonder how to cover all those variants
> technically in LiveCode and basically from the art work side. E.g. which
> size and ratio I would have to let create the "master" images by the artist
> (to be also on the safe side for the next years)?
> 
> Since I can't let design for each ratio a different master image for each
> card, I probably would have to distort the "master" image to each different
> screen size (app only for tablets in landscape mode)? Could I let make the
> OS the distortion of one background image per card in LiveCode, or would I
> need to import and assign different images (which I have distored in
> photoshop before) for each screen size in each card? Additionally I would
> need to create douzends of polygons as clickable objects, above each image
> for small parts of it, where I am not sure, if they would keep their exact
> target area, when the background image will be distort - probably not.
> 
> 
> 
> Up to now it looks to me as a never ending story, but perhaps I don't see a
> good approach
> 
> Any experience or pointers to a how to are very welcome.
> 
> 
> 
> Tiemo
> 
> 
> 
> 
> 
> 
> 
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