iOS 12 compatibility

panagiotis merakos merakosp at gmail.com
Wed Jul 25 17:22:35 EDT 2018


Ok, one less issue to tackle then :)

If you could file a bug report with a reproducible recipe (and ideally a
sample stack), this will help us identify and fix the problem in an
upcoming release.

Best,
Panos
--

On Wed, Jul 25, 2018 at 5:13 PM, <andrew at midwestcoastmedia.com> wrote:

> I've been using 9.0.0.
>
> When using 9.0.1rc1 the black flash (issue #1) disappears but my
> navigation breaks (issue #2) when I enable acceleratedRendering.
>
> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
> navigation and has a lot of flashing black space, not just at app launch.
>
> --Andrew Bell
>
> ------------------
>
>
> @Andrew thanks for checking.
>
> Which LC version do you now use? We have fixed *a lot* of
> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
> already fixed.
>
> Best,
> Panos
> --
>
> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
> use-livecode at lists.runrev.com> wrote:
>
>     Yes, enabling acceleratedRendering in the preOpenStack does allow the
> app to launch in iOS 12! I was not able to actually install the app
> directly to the device from LiveCode (got a generic "Error" message) so I
> had to uninstall 12, install the app under 11, then upgrade back to 12
> (public beta 3) to test.
>
>     I now remember why I disabled acceleratedRendering in the first place:
>      1- it adds a quick black screen during the launch of the app (between
> the openStack and openCard it seems)
>      2- it breaks the navigation system that I implemented to get from
> card to card (animation of a group that appears from off card)
>
>     I can live with #1 for now and will start plotting a work around for
> #2 just so I can get an update out the door. Thanks for looking into this!
>
>     --Andrew Bell
>
>



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