Seeking OSX Code signing consultant...

J. Landman Gay jacque at
Thu Dec 13 16:19:55 EST 2018

On 12/12/18 1:20 PM, Paul Dupuis via use-livecode wrote:
> Either there are not enough people willing to pay for 3rd party 
> developer services for 3rd party developers to make a living at it OR 
> the market of people wanting LC related developer expertise is larger 
> than the available number of "experts".
> Also, if you are making a commercial application in LiveCode for 
> Windows, OSX, and probably Linux too, you pretty much have to code sign 
> the app or your sales will suffer (if you get any at all). For Android 
> and iOS code signing is required.

I don't know about others, but I haven't built an iOS app for some years 
now. I did learn how to do it a long time ago, but a lot has changed 
since then so I'm no longer qualified to call myself an expert. The 
reason I haven't built for iOS lately is because of Apple's many 
restrictions which disqualify my clients' apps, so we release for 
Android instead where there is more flexibility to make apps that do 
what we need. (One example: Apple's unfathomable restriction on reading 
an NFC tag ID. We'd have an iOS app if it weren't for that.)

Codesigning for Android is dead simple, and once you've created a 
signing key on your own hard drive you can continue to use it 
indefinitely. There are one-click tools for codesigning on Windows and 
OS X, which helps, but even OS X requires the certificate juggling game, 
and Windows requires a lengthy process (and some cost) to get developer 
verification. But in any case, if the problem is with your certificates, 
there's not much anyone else can do; as the developer you need to know 
how to create and manage those yourself, or allow someone else to access 
your account and do it.

While it isn't strictly LC-related, a lesson on how to deal with Apple 
certificates wouldn't hurt. Apple is the only company that requires those.

Jacqueline Landman Gay         |     jacque at
HyperActive Software           |

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