Seeking OSX Code signing consultant...

JJS jjs at krutt.org
Tue Dec 11 16:46:11 EST 2018


Is it then needed to code sign it? (i'm not really sure but)

Did you already try to run a macos standalone on a mac?

And you mean the signature where ???? is set?

I f i'm correct you can just run the standalone on mac.

I also develop on windows, but i think i jump to macos for the android 
and ios, because always the locs and sizes are shifted when first 
created on windows. And the i only have to do it once.

i have created a standalone for win, linux and macos. will test tomorrow 
and see how it reacts on mojave


Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode:
> I do appreciate the tips.
>
> However, the reason we want to PAY someone who knows this is to avoid 
> the learning time. Also, we do not develop for iOS nor do we deploy to 
> the Mac App store, so hopefully none of the lessons pertaining to 
> those apply to us.
>
> As stated in my initial email, we develop in LC under Windows. We 
> build standalones for OSX and Window. We want to PAY someone to help 
> us set up code signing under El Capitan (10.11.x) and XCode 8.2.1. I 
> can't imagine that for someone who knows what they are doing it would 
> take more than a couple hours on an online meeting (screen sharing ) 
> with us.
>
> I am astonished there are no takers among the LC community. How about 
> LiveCode Professional Services?
>
>
> On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
>> Did you do these lessons on lessons.livecode.com ?
>>
>> http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios 
>>
>>
>> http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile 
>>
>>
>> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store 
>>
>>
>> http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer 
>>
>>
>>
>>
>> in a nutshell for iOs:
>>
>> - create an account at the apple dev portal https://idmsa.apple.com 
>> either payed or unpayed
>>
>> - then open Xcode, create a new project , choose game (if i'm correct 
>> out of my head, i'm on windows now, have to reboot to check) but do 
>> as told in the lesson
>>
>> - then at the creation you need to add the com.mycompany.myappname 
>> and enter the credentials of your apple dev portal login
>>
>> - now a Provisioning Profile is created by Xcode (for unpaid dev's 
>> this is valid for 6 days)
>>
>> -save the project in xcode
>>
>> - then in Livecode in your app standalone settings you  need to 
>> choose the correct Provisioning Profile
>>
>>>
>>> ANY takers?
>>>
>>> $$$ for a little assistance for someone who's done this?
>>>
>>>
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>
>
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