Safari vs Browser Widget
brian at milby7.com
Wed Dec 5 21:44:41 EST 2018
This is pretty cool. It does work on my iPhone (https).
On Dec 5, 2018, 7:49 PM -0600, hh via use-livecode <use-livecode at lists.runrev.com>, wrote:
> Some of the newer browser versions need a https connection. So if
> http://hyperhh.de/TEST/GUM/GUMX.html doesn't work, then please try
> > > > Dan F. wrote:
> > > > I am working on a HTML5 web page that accesses the device's camera.
> > > > When I open the url in Safari (on my Mac or iOS device), I am asked
> > > > if it's ok to use the camera and everything works perfectly!
> > > > However, if I load this same url in the Browser Widget (or a plain
> > > > native browser), it doesn’t ask to use the camera and it all fails.
> > > > Is this a limitation of the implementation of the browser in LiveCode,
> > > > or is there a setting I have to set?
> > >
> > > hh wrote:
> > > The getUserMedia() dialog doesn't work in the browser widget.
> > We meanwhile know that Dan needs it for mobile onl, so a HTML5
> > standalone will not work for that.
> > To demonstrate this works on desktop with a HTML5 standalone try this
> > with Chrome, Firefox or Safari (use newest):
> > http://hyperhh.de/TEST/GUM/GUMX.html
> > This is *very* basic, a first step into WebRTC.
> > Your webcam is started from the standalone, the mediaDevice dialog
> > and the video display is in the webpage. The display could be 'moved',
> > with loosing some frames/second, to the standalone.
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