uploading new app to mac app store

kee nethery kee.nethery at elloco.com
Sun Dec 2 18:08:01 EST 2018


Went into KeyChain, opened both Installer and Application Certs and clicked on Trust to see that indeed, both are already set to “Use System Defaults”. Bummer. Much appreciate the suggestion. Wish that was the issue for me.

Kee

> On Dec 2, 2018, at 7:57 AM, Rick Harrison via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Hi Kee,
> 
> I ran into a few more errors too.
> 
> I looked into appWrapper3 and found it had a 7 day
> free trial.   I used your code signing method and
> appWrapper3 to do the final packaging. 
> When I tried it out it was telling me I had
> some errors.  I fixed those, and then tried to
> upload my app with Application Loader.
> It still didn’t make it!  It was still complaining.
> 
> I did some more research on the internet and
> found that some people found that setting the
> certificates from "trust all" to "system default” 
> made the problem go away.
> 
> Once I did that, Application Loader finally
> successfully uploaded my app to the
> Apple App Store.  Whew!
> 
> The status of it is now in review.  I will keep
> my fingers crossed that they approve it and
> that nothing is wrong with it.
> 
> Good luck!
> 
> Rick
> 
>> On Dec 1, 2018, at 10:55 PM, kee nethery via use-livecode <use-livecode at lists.runrev.com> wrote:
>> 
>> I’m uploading a new app to the Mac App Store and at the same time, revising my LiveCode Lesson on the same.
>> 
>> Stuff has changed OR I’m just really missing something obvious.
>> 
>> I’ve got the app built, signed, all that good stuff. I’ve added it into developer.apple.com with it’s bundle ID of com.elloco.ellocotools and now I’m attempting to upload using the Application Loader accessed within Xcode. The error I’m getting is:
>> 
>> Application Loader is unable to upload your package.
>> No suitable application records were found. Verify your bundle identifier ‘com.elloco.ellocotools’ is correct.
>> 
>> Has anyone uploaded a new macOS app with Xcode 10 (or would be willing to look over what I’ve done) who could help me figure out what I’ve done incorrectly? Happy to do a screen share and show you what steps I’ve taken.
>> 
>> Thanks in advance.
>> 
>> Kee Nethery
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> 
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