Testing iOS apps on attached device
benr_mc at cogapp.com
Sat Sep 16 14:40:14 EDT 2017
Thanks for the reply, and I certainly have had that problem often enough - but
not this time. I can build a standalone, and use Xcode to install it on the
phone; and it works. So I don't have a provisioning profile issue in this case.
There's some other reason why it isn't installing when I use Test, although
Xcode has no problem doing it.
Any other ideas?
On 16/09/2017 15:40, Mike Kerner via use-livecode wrote:
> you've got a provisioning profile issue, so the install is failing
> silently. It's documented in bug report xxxxxx. To figure out what the
> heck is going on, do the install using xcode and you'll get the error
> message. After you have the PP issue resolved, testing directly on the
> device will work.
> On Sat, Sep 16, 2017 at 10:13 AM, Ben Rubinstein via use-livecode <
> use-livecode at lists.runrev.com> wrote:
>> It's taken me ages to get my system back together to do iOS development
>> properly (forced to update phone, so then couldn't develop to it without
>> latest xcode, but that required sierra, needed to not update to Sierra for
>> a while.. bah).
>> So finally I've got my MacBook on Sierra, I've got Xcode 10.3, and LC
>> 8.6.1, and I've gone through certificate hell, and it all works - I can
>> build an iOS standalone, and use Xcode to install it on my phone.
>> But I can't use the "Test" function to test directly on my phone. If Test
>> Target is set to Simulator, then Test works. But if I select my phone as
>> Test Target, then Test causes a build process, but nothing happens on the
>> Last time I had it all working ... it worked - there would be an update in
>> the message box that went from 0% to 100% installed.
>> A very long time ago I recall installing Fruitstrap - maybe that's been
>> neutered by updating to Sierra. What is now the approach to get "Test"
>> working to direct deploy to an attached iOS device?
>> Many thanks,
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