arrowKey 'up' and 'down'

Mike Bonner bonnmike at gmail.com
Sun Apr 24 10:42:06 EDT 2016


OOps, heres the link.
https://dl.dropboxusercontent.com/u/11957935/ANIMATION%209.5.livecode

On Sun, Apr 24, 2016 at 8:41 AM, Mike Bonner <bonnmike at gmail.com> wrote:

> Heres my take on it. Moved most of the code to the graphic.  Game loops
> work so much better for this type of thing because you avoid the "arrowkey"
> repeat problem entirely.
>
> All it does is loop, look at what keys are down, and acts appropriately.
> Changed the move distance to 5, and increment a counter to pick the next
> animation frame.
>
> Added a start button to start and stop the loop.  Great penguin graphics,
> love the affect!
>
> Heres a link to the modified stack.
>
>
> On Sun, Apr 24, 2016 at 1:43 AM, RM <richmondmathewson at gmail.com> wrote:
>
>> Of course my next problem is how, when a punter presses the arrowKey to
>> have it "fire" only once: i.e. then chummy keeps his/her finger on the key
>> it doesn't continue sending arrowKey signals after the first one.
>>
>> Richmond.
>>
>>
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