Text editor question

Scott Rossi scott at tactilemedia.com
Wed Dec 11 17:47:55 EST 2013

If the original post was referring to a *text* editor (not a LiveCode IDE
type editor), there was a text editor announced a while back called


Not sure if a commercial product would be an option but there it is.


Scott Rossi
Creative Director
Tactile Media, UX/UI Design

On 12/11/13 2:03 PM, "stephen barncard" <stephenREVOLUTION2 at barncard.com>

>On Wed, Dec 11, 2013 at 8:40 AM, François Chaplais <
>francois.chaplais at mines-paristech.fr> wrote:
>> somebody has written a basic plain text editor in LC with multiple undo
>> redo
>​Only a couple of people, through many years of sweat, toil and heartache,
>to create an alternative editor that was better than the one that comes in
>the IDE.​
>I think Richard Gaskin and Chipp Walters both had their own versions of
>editors that worked in conjunction with the Metacard IDE, but they were
>their own use.
>There were attempts to use a plugin to launch an external editor
>application to edit scripts, but their use was so awkward as to hinder
>Almost all of the other editors have been created by Jerry Daniels and
>Wieder (on debuggers) .
>The first was the experimental Constellation that I saw Jerry and a couple
>of others using at Recon 2. Through begging and pleading, I got Jerry to
>give me a copy.
>Eventually it became GLX2, the greatest editor project known to x-talks.
>was wonderful, but evolved to be so complex with so many features it
>unstable, and Jerry had incredible ideas built into it like macros, etc.
>but it still had to depend on the engine at the time, and cooperation of
>the current IDE.
>Jerry then started work on his revolutionary conceptual editor, which was
>far simpler and feature limited, but didn't crash, as it was a compiled
>application that ran outside of the running Revolution product and
>communicated using simple 'agents' that worked asynchronously between the
>IDE and the app ( eventually named RevZilla at the time) to gain access to
>scripts in stacks. Later named "Remo" it promised the simplicity and
>stability that the concept editor seem to have, and most of us that used
>GLX2 switched to it for a couple of years until changes in the engine made
>Remo inoperable and we had to move on.
>I just sighed and learned to love the built-in editor; it still doesn't
>facilitate a white character on black background in the editor without a
>lot of patching and it still doesn't match the furniture. But I can have
>multiple windows, the breadcrumbs are there. I'd love to disable the
>feature that closes the window after the second compile by hitting return,
>but those are my biggest complaints.
>So it's part of the IDE and system, and it doesn't crash and works well. I
>still hold the hope that the  Livecode editor can take a step forward in
>the future that will put it on the par of the quality of the one that's in
>the IDE of Xcode. Or some 18 year old and a storeroom of Jolt cola turns
>out an amazing new IDE based editor with all the expected features that
>works perfectly with the engine.
>But I'd wait for the whole engine to be refactored first.
>Recently… Jerry Daniels has offered a new FREE simple editor for those
>like the full screen - one page at a time view. It appears very stable and
>might be great for simple stack projects. Quite beautiful, really  - a
>great UI job by Daniels and Mara.
>And GLX2 is now open source and more stable than it's ever been, thanks to
>keeper of the flame Marc Wieder, who also designed the debugger. And
>there's an undo feature, and I think he's got most of the bugs out.
>*Stephen Barncard - San Francisco Ca. USA - Deeds Not Words*
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