SHIFTkey horrors

Mike Bonner bonnmike at gmail.com
Wed May 9 11:22:52 EDT 2012


Yeah, just sent a stack that contains it to you. Its in the stack script
with some extra code to do what you want (dispatching a shiftkeyup or
shiftkeydown) to the current card.

On Wed, May 9, 2012 at 9:17 AM, Richmond <richmondmathewson at gmail.com>wrote:

> On 05/09/2012 05:53 PM, Mike Bonner wrote:
>
>> As mentioned, you can grab the game loop code from the forum and it will
>> do
>> all the loop and setup as written (including dispatching updatescreen)
>>
>
> I'm sorry, that seems to have passed me by; can you let me know where I
> can get hold of the game loop?
>
>
>> Hope you get a brain storm and find another method. (or a brain tsunami
>> maybe, bigger is better)
>>
>> The walk, picking and beer sounds like a good idea, think i'll do the same
>> and make mine of the root variety.
>>
>> On Wed, May 9, 2012 at 7:44 AM, Richmond <richmondmathewson at gmail.com>**
>> wrote:
>>
>>  On 05/09/2012 04:36 PM, Mike Bonner wrote:
>>>
>>>  Oh, btw, don't know if/when it will come put but there is supposedly an
>>>> "updatescreen" message in the works (basically the same thing as the
>>>> game
>>>> loop but coded at the engine level) so there will be a built in loop
>>>> that
>>>> can be used for this sort of thing at some indeterminate time in the
>>>> future.
>>>>
>>>>  Ha, Ha; the problem, as I am sure you are aware, is NOW.
>>>
>>> Thank you very much for all your helpful suggestions; I will now go out
>>> for a long walk, pick some flowers,
>>> have a glass of beer, and hope that "it" comes to me in a flash.
>>>
>>>
>>>  On Wed, May 9, 2012 at 7:34 AM, Mike Bonner <bonnmike at gmail.com> wrote:
>>>>
>>>>  Another option might be to write an external that does the polling and
>>>>
>>>>> dispatches a message when the shift key is pressed, and there might be
>>>>> other methods of course. Hopefully someone else has a better solution.
>>>>>
>>>>> Either way, unless rev adds the feature sounds like you may have to
>>>>> bite
>>>>> the bullet and figure out a less than great method. As far as "on
>>>>> shiftkeydown" if you do go with the loop method you can of course
>>>>> dispatch
>>>>> your own messages but this still requires polling so its all a matter
>>>>> of
>>>>> semantics at that point.
>>>>>
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