Sound loops in iOS

John Dixon dixonja at hotmail.co.uk
Sun Feb 26 11:47:31 EST 2012




Tom... it does indeed say that the support has been added for a variant of the 'play' command, but also states that 'looping' works with this... You have to believe the documentation, but it does make one wonder if the command in association with 'looping' was ever tested before putting the syntax into print, as the document is effectively saying that 'looping' using the 'play' command does work... following the documentation only to find that you cannot get it to play nicely makes for both frustration and a wate of time...

> The Play command used for iOS is a special adaptation of the regular Play command (as is described in the docs) and as such does not yet support looping when on iOS. "For more control use the iphonePlaySoundOnChannel" for looping. But meanwhile if you use the mediaPicker it only works with the Play command and will not work with the iphonePlaySoundOnChannel. So you have to make specific choices based upon what you are needing.
> 
> 
> -- Tom McGrath III
> http://lazyriver.on-rev.com
> 3mcgrath at comcast.net
> 
> On Feb 26, 2012, at 10:56 AM, John Dixon wrote:
> 
> > 
> > I too couldn't get 'looping' to work with the 'play' command... however using 'iphonePlaySoundOnChannel thefile, theChannel, type' does work...
> > 
> > on mouseUp
> >   put specialfolderpath("engine") & "/sc.mp3" into thefile
> >   iphonePlaySoundOnChannel thefile, 1, looping
> > end mouseUp
> > 
> > 
> > 
> >> Thanks to Ken Corey and others on this list, I am managing to play sounds in my developing iOS app quite nicely - as appears to be required, I'm playing them from a file, and I'm using 'the environment' to distinguish between the IDE and the real app (and simulator). So far so good. My current problem is that my sounds won't loop. I have code like this, where t3 contains a path to a sound file.
> >> 
> >>     play t3 looping
> >> 
> >> This is in fact just one variation on several attempts, but the important point is the sound only plays once on the simulator and the iPad (thus showing at least that my t3 does correctly identify a sound file in the iOS environment); but in the IDE, the exact same code does loop the sound as expected.
> > 
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