Sound loops in iOS

John Dixon dixonja at hotmail.co.uk
Sun Feb 26 10:56:27 EST 2012


I too couldn't get 'looping' to work with the 'play' command... however using 'iphonePlaySoundOnChannel thefile, theChannel, type' does work...

on mouseUp
   put specialfolderpath("engine") & "/sc.mp3" into thefile
   iphonePlaySoundOnChannel thefile, 1, looping
end mouseUp



> Thanks to Ken Corey and others on this list, I am managing to play sounds in my developing iOS app quite nicely - as appears to be required, I'm playing them from a file, and I'm using 'the environment' to distinguish between the IDE and the real app (and simulator). So far so good. My current problem is that my sounds won't loop. I have code like this, where t3 contains a path to a sound file.
> 
>      play t3 looping
> 
> This is in fact just one variation on several attempts, but the important point is the sound only plays once on the simulator and the iPad (thus showing at least that my t3 does correctly identify a sound file in the iOS environment); but in the IDE, the exact same code does loop the sound as expected.

 		 	   		  


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