supporting multiple mobile device resolutions

Richard MacLemale richard at richardmac.com
Sat Feb 11 18:55:13 EST 2012


On Feb 11, 2012, at 6:01 PM, Ralph DiMola wrote:

> I know this topic has come up before. About a year or so ago Tom McGrath
> posted some very useful info. So now that some time has passed, I'm curious
> as to how most of you are developing apps when you need to support multiple
> device resolutions. I've been working on an iPad app. We've all heard the
> rumors, I'm sure, that a new iPad is on the way and will most likely sport a
> fancy new retina display. We (Read Naturally) would like to support the new
> device, but I'm still a little unclear on what all is involved with doing
> so.
> 
> What's the best method? 

We just use one main "opener" stack, and a substack optimized for each iOS hardware device.  The main stack routes the user to the appropriate substack for their device seamlessly on startup.  You can get into doing the math and running a script to link everything to a different images folder, but I really wanted each stack to be very optimized for the user's device.  On Android you don't have a choice, because every other freaking Android device has a different screen size.  But right now we're just doing iOS apps.  Eventually we'll also do Android and then I'll be forced.  

A bigger issue with the iPad 3 Retina display will be fitting the stack on my screen when I'm trying to develop for it...

---
Richard MacLemale
Music = http://www.richardmac.com
Programming = http://www.macandchee.se



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